2.0.11.4 Open Beta Released!!! (Full Version)

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CapnDarwin -> 2.0.11.4 Open Beta Released!!! (4/23/2016 8:00:36 PM)

Because we never sleep! [>:]

Please read the included What's New PDF to see all the fixes, enhancements and additions made for this release and the others in the 2.0.11 Beta.

You can find the file here on our Website: 2.0.11.4 Beta Update
The package will go to Matrix for Steam Beta and Members Club downloads on Monday (hopefully get in the pipeline with the AWOL 11.3 update).

Check it out and let us know what you think! We did fix unit dancing and spammy HQ located messages and a few other items since last weeks 11.3 update!!

Enjoy!! [X(]




Stimpak -> RE: 2.0.11.4 Open Beta Released!!! (4/24/2016 12:05:33 AM)

That was fast [:D]




demyansk -> RE: 2.0.11.4 Open Beta Released!!! (4/24/2016 12:52:06 PM)

When do you think the up date will become official? I have the game on Steam




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (4/24/2016 2:12:51 PM)

We are planning to release a fully updated package in June. We are giving Steve and Charles time to tweak and revise the scenarios based on the locked down combat code.




Lowlaner2012 -> RE: 2.0.11.4 Open Beta Released!!! (4/24/2016 3:37:37 PM)

The Beta seems good do far, thanks guys :)




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (4/24/2016 4:34:10 PM)

We will be working a couple minor items for a 11.5 (ScenEdit Calendar fix and an options/ini issue with one setting not saving correctly), but for the most part the game looks and plays well. The next big step is giving time to the scenario guys to do there thing and then we can package up the whole thing for a final 2.0.11 release as we head off to Origins 2016 in June.




demyansk -> RE: 2.0.11.4 Open Beta Released!!! (4/24/2016 8:10:00 PM)

Thanks guys for the explanation on the release of the patch. Nice work




DoubleDeuce -> RE: 2.0.11.4 Open Beta Released!!! (4/25/2016 8:50:58 AM)

I haven't updated in a while, is the Open Beta 2.0.11.2 patch the only one I should need before installing the 2.0.11.4 Open Beta patch?




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (4/25/2016 1:59:41 PM)

Yes, grab 11.2 for the new JPEG maps and then 11.4 for the exe and what's new document that covers all the changes.




DoubleDeuce -> RE: 2.0.11.4 Open Beta Released!!! (4/25/2016 2:06:14 PM)

Good deal, will grab them after work. Wanted to be sure there was nothing before that I needed to get too.




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (4/27/2016 7:49:28 AM)


quote:

ORIGINAL: harry_vdk

The is a issue with the bottomline when the game is running.

If I change the area at the bottom of the screen (after the start of the scenario) the tactical ops center/subunits part of the screen collapse but not the divider. This block this part of the screen.

[image]local://upfiles/48993/64DF755CBBF3479E991D6F7635DC99E3.jpg[/image]

Hi, this one still exist.




guderian68 -> RE: 2.0.11.4 Open Beta Released!!! (4/27/2016 12:43:12 PM)

I noticed that the toggle friendly path button now works when pressed, but as soon you do anything else it is deactivated.

Thanks
Paolo




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (4/27/2016 1:46:35 PM)

Harry, I pretty sure that bug is addressed in the 11.5 beta update we are working on. I will check with Rob tonight and verify that it is fixed.

Paolo, I will check it out this evening and see what we broke with the toggle of that function.




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (5/2/2016 9:02:01 PM)

Not a beta, but a small one.

A bridge is missing on FPG_A3_A Few Good Choppers_NS.


[image]local://upfiles/48993/60ED086140B4410593D7836F7D20165C.jpg[/image]




cbelva -> RE: 2.0.11.4 Open Beta Released!!! (5/2/2016 9:55:35 PM)


quote:

ORIGINAL: harry_vdk

Not a beta, but a small one.

A bridge is missing on FPG_A3_A Few Good Choppers_NS.


I had already found this missing bridge and it will be corrected.




guderian68 -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 10:52:26 AM)

Hi,

playing "the pied piper" some strange thing happened on plotted course.
The tank units in 3617 has a plotted course with 3 waypoint via 3523 to 1220 (south to the wood at center map). During the turn resolution the wheather change to heavy rain 500 m visibility, and the plotted course change to a single waypoint north of the wood.

Is it normal ?

Thanks a lot

Paolo




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 11:20:30 AM)

Paolo, we are aware of a bug in the movement plotting code in 11.4, primarily with assault orders. We are working on fixes for it with the 11.5 build. We will check out the file to make sure it is the same thing. Thanks for the report.




cbelva -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 3:56:09 PM)

Paolo--I can't get the file to open. It is tell me it is an invalid file. What is the correct file suffix (sav, cav, zip)? I tried them all. You had saved it as a txt.




WildCatNL -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 7:15:05 PM)

Charles, it is a .7z file containing the pippo.sav file.

William




cbelva -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 7:59:38 PM)

Thanks, that worked. That was helpful info to know.




cbelva -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 8:08:47 PM)

Paolo, I don't see what you are describing. There is no unit in hex 3617. There is a blue unit in 3317 with a hasty move order with one waypoint to 1220 that takes it north of the center woods into Hameln. It is the only blue unit with a movement order. When I press start, it moves one hex and runs into 4 Soviet units on the attack. It looses a tank and retreats one hex canceling its movement order. This all makes sense and is in accordance to how the game functions.

I am wondering if you sent the correct saved game file?




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 8:22:35 PM)

I have a strange air strike time.

To prevent a to early air strike I adjust several times the planned toa of the air strike.

But after a while the time looks wrong.


[image]local://upfiles/48993/2B4D30E323DA44F79D61910BDA0B6503.jpg[/image]




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (5/3/2016 9:07:44 PM)

Harry, Thanks for the information, that should help Rob understand and fix this bug which may be part of the crashes you were having with the strikes.




guderian68 -> RE: 2.0.11.4 Open Beta Released!!! (5/4/2016 8:14:33 AM)

Hi Cbelva,

the save game is correct (and the only one i have !:)). If you look at the turn reply, my unit start in 3617. I can't see my starting order on the reply, but thrust me it was via 3523. When the weather changed from clear to Heavy rain 500m, my unit change the order to the one you see. Probably I should have sent you the previous saved games, but is not amongs us anymore.

Sorry for the 7z format, I forgot to rename.

Thanaks
Paolo




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (5/4/2016 4:12:22 PM)

Perhaps doing something stupid (within the scenario editor), but when I give a shopper a order and change the waypoint. The old waypoint marker stay on the original place but the connecting line go to the new place.


[image]local://upfiles/48993/B40806C3C5854516B61ACE22FBD672CA.jpg[/image]




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (5/5/2016 1:58:27 PM)

Harry, just to verify, you are running 11.4?




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (5/5/2016 3:26:33 PM)

Yes.




CapnDarwin -> RE: 2.0.11.4 Open Beta Released!!! (5/5/2016 4:08:23 PM)

Thanks. Hate to chase our tails. [:D]




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (5/5/2016 4:23:28 PM)

This a nice one.

[image]local://upfiles/48993/A73129B1193647CA825E2A8897ABD205.jpg[/image]




harry_vdk -> RE: 2.0.11.4 Open Beta Released!!! (5/5/2016 4:25:10 PM)

And the save of this.




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