Noob question (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West



Message


Michael Hobuss -> Noob question (4/26/2016 11:41:06 PM)

I've read the relevant sections in the manual, but still can't seem to figure out how to air transport all the WA airborne regiments over as follow-up on turn 2?




dereck -> RE: Noob question (4/27/2016 12:42:36 AM)

quote:

ORIGINAL: Michael Hobuss

I've read the relevant sections in the manual, but still can't seem to figure out how to air transport all the WA airborne regiments over as follow-up on turn 2?


Are you talking airdropping?




Michael Hobuss -> RE: Noob question (5/2/2016 10:02:32 PM)

Sorry I took so long to clarify. We've been camping in Washington's Grand Coulee for the past few days and there was no internet.

What I meant was how to air transport the remaining regiments of the US and GB airborne divisions, AFTER the first 2 regiments are air dropped?




Michael Hobuss -> RE: Noob question (5/4/2016 10:26:44 PM)

Can anyone help explain how to air transport the remaining US/GB airborne regiments from N. Africa to the newly captured airfields on Sicily? The method on the UI and on what turn is the earliest I can do this?

Thanks.




Joel Billings -> RE: Noob question (5/4/2016 11:24:09 PM)

Section 5.4.5.2 in the manual:

Details: There is only one method to conduct the
air transport of a non-motorized combat unit. The
combat unit must begin the process in a hex stacked
with a friendly air base unit. A unit must have at least
1 MP remaining in order to be air transported. While
in air transport unit mode (F9), select the combat unit
to be transported. Next Shift-right click on the target
hex, which must be a hex with a friendly air base unit
or a town, city or urban hex adjacent to a friendly air
base unit. The ‘Pick Air Units for Mission’ window will
display (26.3.29). Select or deselect air group units
as desired and select the ‘Launch’ button to conduct
the air transport combat unit mission. Note that the
number of ‘Max Sorties’ must at least equal the number
of ‘Required Sorties’ for the air group units selected to
conduct the mission as displayed in the ‘Pick Air Units for
Mission’ window. Air transport of non-motorized units
can be conducted with up to 2 sorties (max sorties of
2). The computer does not account for possible combat
and operational losses when figuring the number of
sorties required.

As far as how soon, I can't tell you when it makes sense. You might get intercepted by enemy fighters, but you could transport in night by switching to night mode before you do the actual drop, but IIRC that increases damage to the ground unit doing the transport.




Michael Hobuss -> RE: Noob question (5/5/2016 4:20:33 AM)

Perfect.

Thank you sir.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1