Brand new No Peace In Our Time 1914 Grand campaign Mod! (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> Mods and Scenarios



Message


kirk23 -> Brand new No Peace In Our Time 1914 Grand campaign Mod! (4/29/2016 11:16:23 AM)

Ok folks, after a long break from the game, I'm back more refreshed than ever, and I have started to create an all new 1914 - 18 Grand Campaign a couple of weeks ago. Here is the first screen shot showing Austria declaring war on Serbia!

NB: Bulgaria will join the war, and you also will have full manual control of CONVOYS!

Artillery will use 3 Ammunition per attack.

Plus many more Historical Events, and more Tech to available to research.

More info with screen shots to follow soon watch this space![:D]


[image]local://upfiles/36378/11673561C181432A9B6D67A0B61BFDFD.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/29/2016 2:32:50 PM)

The scenario is called No peace in our time. Once its installed, it can be easily selected from the in game Campaign menu.[;)]

[image]local://upfiles/36378/AFE1F288DD3A44BEBAFADE5FC971815B.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/29/2016 2:34:43 PM)

Another new event is that the British Grand Fleet have moved to Scapa Flow.

[image]local://upfiles/36378/7DFFB576B4FA4FA085337150BDE448F4.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/29/2016 5:12:25 PM)

Manual control of convoys.

Plus special thank you to DanielHerr [&o] For helping me find out how to get the UNMOVED CONVOY message to appear in game.



[image]local://upfiles/36378/FA4231EED4884FE4B3E6108487C7A50C.jpg[/image]




Dennistoun -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/29/2016 10:11:48 PM)

Great stuff, Kirk!! Looking forward to it!!




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/29/2016 11:28:17 PM)

Ah!!! A fellow bear HELLO HELLO!




DonCzirr -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/30/2016 1:00:55 AM)


quote:

ORIGINAL: teddy

Great stuff, Kirk!! Looking forward to it!!



+ 1

Wonderful to see that creative folks are still breathing life into this game.

I'll be looking forward to this as well.




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/30/2016 9:04:33 AM)

Thank you!

Another all new feature is the change I'm play testing for unit deployments!Land Unit Deployments can only be placed at Capital Cities 6 units maximum per Capital city, or near water for all Naval units.

Plus very important Convoy only provide PPs no Manpower bonus for Britain or France & Germany!

Historical Colonial Troop arrivals will, have to be Transported via sea. ( NO STAR TREK BEAM ME DOWNS ALLOWED) This is World War One and not science fiction.

[image]local://upfiles/36378/BE80C00E7B6D4794860BDB5E6F8D23E5.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/30/2016 9:21:43 AM)

Germany starts the war with the Railroad gun. There has been a tech change to this, more revealed shortly.( This change along with the fact that early war Fighters have no effect on land units, Fighters early war are only good for Recon.

[image]local://upfiles/36378/32593A35A3EE4C55A2D70F229C3BCFD8.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/30/2016 9:28:51 AM)

Tech change to Railgun research!

Previously in game there was only the Super Railgun. Now there is research for 2 upgrades, you start the game with the Rail gun, then you research the Super Railgun, and then you research the Rolling Recoil.

[image]local://upfiles/36378/4700F249F37941A6A10728D98BBAD042.jpg[/image]




Dennistoun -> RE: Brand new 1914 - 18 Grand campaign Mod! (4/30/2016 8:57:22 PM)

[sm=happy0005.gif]Hello! Hello! to you too!




demyansk -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/1/2016 1:56:24 AM)

Good job on keeping the game alive




operating -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/2/2016 5:22:06 AM)

Kirk,

Have not fired up your new campaign yet, got to hand it to ya, you are doing one bang up job![;)]

All the best, Bob[:)]




TheGreatRadish -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/3/2016 7:52:11 PM)


quote:

ORIGINAL: kirk23

Ah!!! A fellow bear HELLO HELLO!


Make that another! Hoping that the Hivs get a damn good thrashing in the final, until then I shall enjoy your great work!




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/7/2016 3:41:16 PM)

Ok back to what is happening with the No Peace In Our Time scenario mod. I have added the Rotary Engine tech for Fighters, as Bombers now use Inline Engines.




[image]local://upfiles/36378/BB07FFD4542E4C308C36416F79EA16BF.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/7/2016 4:15:45 PM)

Bomber Tech now have Internal bombs available for research late war.

[image]local://upfiles/36378/12B4C89D99BF4173B598600D684762F7.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/8/2016 12:13:10 AM)

All new Russian Dreadnought art work ( Gangut class )[;)]

[image]local://upfiles/36378/ED4130699632453CA7FE18A4CA9293E3.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/8/2016 4:54:40 PM)

Admiral Sir John Jellicoe is in command of the Grand fleet, as soon as Britain joins the war, and he has a new Dreadnought to command as well, new art done for Iron Duke class this was the newest type of Dreadnought available to Britain in 1914.

[image]local://upfiles/36378/4F453929C6C648A088EB6EF1EAA50C7B.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/8/2016 5:40:34 PM)

Here is a 1/200 scale model of the Viribus Unitis Austrian Dreadnought, I have re-scaled it to appear in game, this is the type of thing I want to acheive for all naval ships in the game.

[image]local://upfiles/36378/0805B3EE892F453C9AD96E0BE666A940.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/9/2016 1:52:39 PM)

Until further notice all work on this mod is on hold! I'm awaiting a reply from support, or anyone who has a good understanding of Lua scripts, that will allow me to force the AI to repair its ships, because without this option, there is no point in me trying to improve the game, as it will be a pointless exercise, for me personally I'm only interested in the Naval side of the game,the bottom line is if the AI won't repair its ships, then I will shelve the game until it will do. If I can't find an answer to this problem, all my involvement with the game will end, and I will be left with no alternative but to uninstall permanently. I'm bitterly disappointed by lack of tech support from the game designers, who appear to have ridden of into the sunset, never to be heard from again.[:@]

Have you seen the CTGW TECH SUPPORT : I think this is them last seen Riding of into the sunset!

[image]local://upfiles/36378/1D2D466F950A4090A78A3B006CA364DB.jpg[/image]




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/10/2016 10:20:57 AM)

As it looks very likely, that I will find it extremely difficult, to solve the problem as to why the AI does not repair its ships.

I will make available to all gamers within the next week, the Bulgarian failure to enter the war fix, along with the Manual control of convoys, these two things above all else matter most to the game players at the moment.




Dennistoun -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/10/2016 7:55:19 PM)


quote:

ORIGINAL: kirk23

As it looks very likely, that I will find it extremely difficult, to solve the problem as to why the AI does not repair its ships.

I will make available to all gamers within the next week, the Bulgarian failure to enter the war fix, along with the Manual control of convoys, these two things above all else matter most to the game players at the moment.

Thanks Kirk! Thanks for trying! Shame no-one is around anymore to help you. [sm=nono.gif]




operating -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/10/2016 10:46:40 PM)

Quite honestly, I can live without the AI ship repair, after-all, the AI does spam units. What units will it likely to spam? Naval I'm not sure (?), however, the AI has a propensity to spam land units. In MP this is not a problem, it's a matter of choice for repairs. I'm seeing a situation: Where does the AI allocate PP during a turn? What percent of PP to where, or rather % of PP to what use?




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/16/2016 12:47:00 PM)

I'm back working on the mod, as I have been given info on how to trick the AI into repairing its navy.( A great many thanks too Robotron over at the Slitherine forum) [:)]


Here is a screen shot I took of some new art for late war German bombers, the 3D art still needs resized slightly, so I'm showing it as a demo at this stage, because its a work in progress. What do you think of Aircraft art displayed at this new angle?[8D]

[image]local://upfiles/36378/16F57EA0D0984AEF9CC4B09980B3F374.jpg[/image]




Dennistoun -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/16/2016 8:38:08 PM)


quote:

ORIGINAL: kirk23

I'm back working on the mod, as I have been given info on how to trick the AI into repairing its navy.( A great many thanks too Robotron over at the Slitherine forum) [:)]


Here is a screen shot I took of some new art for late war German bombers, the 3D art still needs resized slightly, so I'm showing it as a demo at this stage, because its a work in progress. What do you think of Aircraft art displayed at this new angle?[8D]

[image]local://upfiles/36378/16F57EA0D0984AEF9CC4B09980B3F374.jpg[/image]

Very nice Kirk!




kirk23 -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/24/2016 8:41:35 PM)

I have been play testing a work around for a long time problem for upgrading Artillery,in relation to gas use. I have made it so that gas is used by Railgun upgrade and not by standard artillery units, this change makes it easy,for players to make the decision wether to use gas when attacking.




operating -> RE: Brand new 1914 - 18 Grand campaign Mod! (5/25/2016 11:53:22 PM)

Kirk, What if there is no rail-lines close to where you would like to attack with gas?




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.703125