Pathing (Full Version)

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HobbesACW -> Pathing (4/30/2016 11:53:18 PM)

Hi chaps, I've played all the stock scenarios but thought before I move onto other games (waiting for Southern Storm) I would patch and play a few of the other scenarios available. I've upgraded to the latest Steam version and started Red Banner Slam. The most immediate difference I notice (apart from the wonderful map which makes the elevation differences far more obvious - hopefully Southern Storm will look like this) is that the unit pathing seems to have become very messed up. Is this due to the scenario or the fact that I have patched? An example below. I don't remember experiencing any problems like this with the stock scenarios before I patched. It's a constant hassle with this scenario at the moment. I often have to use all the waypoints and even using three I sometimes can't get units to move in the way I want.

[image]local://upfiles/11063/E88158A44F134CDB94DED9C99F962505.jpg[/image]




budd -> RE: Pathing (5/1/2016 2:55:45 AM)

That does look weird, all i can think is maybe a traffic jam. Can they get thru that stack at the crossroads?




CapnDarwin -> RE: Pathing (5/1/2016 4:11:31 AM)

Budd, I think you nailed it on the head. There is a blockage at the crossroads and the unit is finding the next fastest path with all the streams in the area.




HobbesACW -> RE: Pathing (5/1/2016 9:10:17 AM)

That's probably the problem then - there is a lot of traffic around in this scenario.

Thanks,
Chris




battlerbritain -> RE: Pathing (5/1/2016 11:13:35 AM)

No, I think there's a bug in the 11.4 Beta.

I'm playing the 'Early Tuesday Morning' scenario and I'm coming across instances of units taking really whacky routes just to avoid bridges.

Eg, single German unit ordered to Move Hasty from hex 2828 to hex 3334 with no stacks of units anywhere along the route decides the best route is to move down the road to hex 3035, wait 2 turns while it builds a bridge across the un-bridged river totally ignoring the bridge and road across the river 3 hexes away at hex 3038. (Will attach piccy).

Likewise German units enter the map at hex 2259 are ordered to Move Hasty to hex 3555. Instead of taking the completely empty road across the bridges at hexes 3058-3159 and 3556-3455 decides it's better to move up and over forested hills and build a bridge across an un-bridged river to get there. Will attach piccies.

[image]local://upfiles/46685/9EE723099A164AA18D862060A13EDEBA.jpg[/image]




battlerbritain -> RE: Pathing (5/1/2016 11:15:00 AM)

Piccy 2:

German units enter the map at hex 2259 are ordered to Move Hasty to hex 3555. Instead of taking the completely empty road across the bridges at hexes 3058-3159 and 3556-3455 decides it's better to move up and over forested hills and build a bridge across an un-bridged river to get there.

[image]local://upfiles/46685/3963AB3071B14F338304475A7B6A53ED.jpg[/image]




battlerbritain -> RE: Pathing (5/1/2016 11:16:27 AM)

Piccy 3:

Having to add extra waypoints to use the bridges:

[image]local://upfiles/46685/CECC3CC6A4124D04A7DD505D9CC8470D.jpg[/image]




HobbesACW -> RE: Pathing (5/1/2016 11:34:17 AM)

Yes it does seem to happen when a bridge is on the route.

Cheers,
Chris




cbelva -> RE: Pathing (5/1/2016 12:53:00 PM)

I had already picked up on this problem with units avoiding bridges and reported it to Rob. I added Battlerbritain's comments and pixs to my report to Rob. Hopefully he will get this sorted out.




CapnDarwin -> RE: Pathing (5/1/2016 3:12:50 PM)

Do you guys have same games to go with the pictures ? That would help in testing a fix. Thanks.




HobbesACW -> RE: Pathing (5/1/2016 3:23:40 PM)

I just patched back to a previous version and then got an error when I tried to continue with the scenario so started it afresh.
Is this problem not obvious with any scenario though?

Cheers,
Chris




CapnDarwin -> RE: Pathing (5/1/2016 3:46:33 PM)

Chris, depends on the scenarios we are testing with to fix other bugs. I did not see it with the scenarios I was testing the pathing updates. Nor the one I'm test now for message pop ups, but it only has a few bridges and my guys plotted over fine. That's the benefit of doing betas. You get more eyes on the game.




battlerbritain -> RE: Pathing (5/1/2016 3:48:37 PM)

Yeah I've got a game save with this. I'll load it up.

Cheers, B

Update: email sent to JimS.




CapnDarwin -> RE: Pathing (5/1/2016 5:56:32 PM)

Thanks, I'll check it out.




cbelva -> RE: Pathing (5/1/2016 6:34:16 PM)

I had previously forwarded a saved game of this problem to Rob




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