Airfield bombing - why no CAP? (Full Version)

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rmonical -> Airfield bombing - why no CAP? (5/1/2016 2:58:14 PM)

This particular airfield bombing attack was against a pair of airbases with some 200 fighters. Nopbody flew for any of the three attacks? In general, an aggressive airfield bombing campaign is being ignored by the Luftwaffe. Same story for ground bombardment. My last turn was not very active so they should have had plenty of ammo and fuel. I cannot tell if these are night missions. If they are, is there anything the Luftwaffe can do to oppose them?

I set the percent required to intercept down to 25. But there are hundreds of fighters in the region. What is von Richthofen doing?

[image]local://upfiles/38006/874E9CA9047040AA80B0EE46E2CF33FE.jpg[/image]




rmonical -> RE: Airfield bombing - why no CAP? (5/1/2016 3:00:08 PM)

And the rest


[image]local://upfiles/38006/E51F95102F8C402AB093693B82A1FD15.jpg[/image]




hjones6464@yahoo.co.uk -> RE: Airfield bombing - why no CAP? (5/1/2016 5:15:29 PM)

Probably night bombing.




rmonical -> RE: Airfield bombing - why no CAP? (5/1/2016 10:10:26 PM)

Is there any way to tell if a mission was a night mission?




hjones6464@yahoo.co.uk -> RE: Airfield bombing - why no CAP? (5/1/2016 10:48:18 PM)

No, it been recomended that there should be.




rmonical -> RE: Airfield bombing - why no CAP? (5/1/2016 11:41:39 PM)

If they are night missions, the operational losses should go very high. Over time, German flak should also get more effective.




morvael -> RE: Airfield bombing - why no CAP? (5/4/2016 12:55:25 PM)

Let's wait for 1.08.09 and day/night mode for air groups. It wasn't fair that the active player could switch this setting multiple times during a turn, to fit his bombing schedule, while the other player was stuck with the settings specified during his own turn. It is especially hurting the Germans, because they have just a few 40-plane strong fighter air groups, and this binary choice for entire group wasn't helping much (it should be possible to set part of a group to night mode, but of course it's too difficult to implement at this stage, hence a day/night mode).




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