DamienThompson -> RE: Monte Cassino First Battle (5/11/2016 4:21:29 AM)
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OK File is uploaded now, A bit more info on the Battle. The Game starts 24th January 1944 with the elements (roughly one company) of the 168 infantry Regiment coming across the river to the North of the Town. Later in the Day the 135 Regiment will arrive to the south of the 168, followed by the 133 Regiment. The Germans have heavily fortified the Mountains blocking the advance. They have Self Propelled Guns, Artillery Support and on board Mortars and AT guns. Reinforcements in the form of a Panzer Grenadier regiment and a Parachute regiment are expected to arrive in the next few days The Game will go for 120 turns. I have played a few turns as Americans and been slaughtered each time. This seems quite historical but am considering several alterations. 1. Placing footbridges over the river and allowing the Americans to get organised on the far bank shielded from direct fire. 2. Moving some of the German positions further up into the Mountains 3. Delaying the arrival of some reinforcements 4. Reducing the calibre of certain German weaponry 5. Giving the US player some Tank support 6. Adding some extra terrain to help the US player get a foothold. Historically the actions of the 34th Infantry division at Cassino has been called the finest feat of military arms of World War 2. I hope that this campaign can somehow capture the incredible bravery of the American soldiers. This is the First in the series I will be producing covering all 4 battles. Next up will be the New Zealanders and the Indians, but I want to get this one done first and fine tune it. Some feedback would be greatly appreciated. (by the way, things like minefields, barbed wire, Marsh hexes, Level 5 and 6 hills, Amphibious crossing rules, Pillboxes would also be helpful.)
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