PaxMondo -> RE: Loss of 6 carriers. Help on moving on? (8/19/2016 11:48:18 AM)
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Sure, search up prior responses for complete list ... gist is: 1. no deep passes. Ex: as the IJ, don't bypass PI to take Palembang early. 2. Move on multiple fronts, allocating your resources accordingly. This is early war historically accurate. Both sides split their fleets to support multiple fronts. Don't form a single massive Deathstar. Ditto in China, no 40 unit stacks (except sieges like CK) 3. If the AI gets stuck, don't take advantage of it. either move forward or abandon your position. EX: as the allies either abandon PM early OR hold Rabaul and move back into the Solomons. 4. No restarts. 5. Ignore VP's. The Nasty, Nasty version fixes these somewhat for an AI game, but mostly they are balanced for PBEM, not AI games. If you are playing Ironman on normal/hard, these concepts will easily get you a 2 year game (through '43). If you are playing a Nasty or Nasty, Nasty version on Hard/VH you can get +3 years easily ('44 and later). Stock scenarios are never going to challenge an experienced player. Decisions were made just before game release related to "realism" that essentially broke the AI concept. Ironman adds most of that back in. So, stock AI games are just for beginners learning. After that, you have to play Ironman versions as an AI player to have any challenge whatsoever. Not a big deal, but as a player, you have to be aware of this. Base Ironman is somewhat realistic (not a lot of fantasy). Nasty versions have a lot of fantasy (AI has ability to build units/replacements that historically would be difficult/impossible to support), but which GREATLY improves the AI ability to survive as it allows the AI to recover from at least one catastrophic event, in some cases 2 or more. The advantage of these 'fantasy' builds is that the game plays out much more like history; both sides had imperfect knowledge of the other, both were worried about 'uber-weapons', both sides had surprises. Ironman brings that feeling back into the game, particularly the first few times you play it.
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