Capital Ship Reload Question (Full Version)

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scout1 -> Capital Ship Reload Question (5/14/2016 1:53:01 PM)

Looking the establish the port size and naval support needs to rearm my capital ships.
There is a table in the 2009 manual for this, but not sure if this has potentially changed or been updated since then.

Anyone know ?

Also, Getting ready to start a BtS Lite Mod, so not sure if this could also be a factor.....

Any insight would be appreciated.

[&:]




BBfanboy -> RE: Capital Ship Reload Question (5/14/2016 4:55:07 PM)

Don't know about BTS Light, but the last official release of the stock game kept the same settings for port/naval support/AE/AKE sizes per weapon ammo size.
There should be no reason to change it. I think the only way to change it via the editor would be to edit the weapon characteristics - I did not see anything in the editor that would allow changing what a port could handle.




rustysi -> RE: Capital Ship Reload Question (5/16/2016 11:53:40 PM)

The rearm tables are accurate and there are no changes of which I'm aware.




elliser -> RE: Capital Ship Reload Question (7/7/2016 11:47:23 AM)

good job guys, was looking for this information




Jorge_Stanbury -> RE: Capital Ship Reload Question (7/11/2016 4:09:45 PM)

rule of thumb:
level 7: will take care of everything except Yamato
level 5/ 6: put as much naval support (HQs, base force) in few ports. Concentrate in few ports rather than disperse naval support, as the capital ship requirements are usually high

level 3/ 4: park auxiliaries + fuel here. Avoid being too close to the enemy




rustysi -> RE: Capital Ship Reload Question (7/16/2016 9:37:40 PM)


quote:

ORIGINAL: elliser

good job guys, was looking for this information


If you continue to look you will find everything you need here.[:D]




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