mahuja -> RE: Video or detailed help with The Four Horsemen? (5/24/2016 1:29:01 PM)
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I haven't "solved" the mission myself yet, FWIW. A few hints, anyway: - After playing at least once normally, play the scenario a few times from the editor, frequently turning on the "god's eye view" to see what the enemy are doing. Try winning with it (mostly) on, with an intent to learn how to do it without GEV. The experience you get from seeing what the enemy is doing is valuable. Also, you can switch sides to look at their detections or even mission setup. If you're doing it for the purpose of learning, then you should not consider it cheaty. Getting "detailed help" on a forum, replaying a mission with the knowledge from a previous attempt, saving and loading a lot, are then just as cheaty, just less efficient. IMO anyway. - Surface, use radar for a couple minutes, dive and RUN. The alfa is particularly suited because of its high run speed. Watch in GEV how the enemy wants to storm the site. This may thin the net for the other subs. In particular, it may lower the number of asw intercept sorties your enemy sends when the others get detected. - What's more devastating than a salvo of shipwrecks? A salvo of shipwrecks launched from within ~10nm. Problem being how to get there, of course. But if you can manage that, this move can probably take out half their fleet in one strike. - Two of your subs have SAMs. If these lurk at periscope depth, they can pop up (surface) as needed to fire these at incoming enemy asw assets. Enemy asw assets being close enough will typically indicate that you've already been detected - else you will be - so there's nothing to lose in shooting them down. This will no doubt bring more of them, and they'll typically send SSMs (like harpoons) in your direction as well (go back down quickly), but at the very least this can pull pressure off of your other subs. (In order to do this, you want to change a couple things in their doctrine. Free vs air, no automatic dive on nearby threat. Maybe also set up a mission to have them pop up and kill automatically. I had a partly-GEV playthrough where my sub had considerable success shooting down helicopters as it strolled (mostly surfaced) into the enemy formation to torpedo range. Diving countered most enemy attacks (missiles and guns don't do much against subs unless they stay up at just the wrong times), until I ran out of SAMs and helicopters could drop torpedoes close. I went for the ww2-style approach after it was detected anyway, and it was quite surprising how well it worked. (I'm going to experiment with adding ESSMs to a virginia next.)
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