RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (Full Version)

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Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/19/2016 12:05:27 PM)

I saw her tied up in Perl Harbour a couple years ago now, after an engine fire and she was struck from the rolls about that time.

Was working with the Captain of her sister ship HMCS Preserver last year, she was essentially being used as a floating fuel station for the Navy, filling up when the price was low and dispensing over time - to say he was frustrated would be somewhat understating things.

B




AndrewJ -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/22/2016 4:28:01 AM)

March 4 1994, 23:00 Z

Time for another progress report!

All P-3 squadrons are now deployed and operational, many of them out in the islands. (I've been using those 747s on cargo missions to simulate bringing in torpedoes and supplies for them.) Because I have so many MPA operating in so many different areas, I had to take a moment to re-organize. Instead of having task-based missions I now have Squadron-based missions. Each squadron is assigned one zone, and these zones are applied to different routes or areas of interest as needed, sometimes stacking multiple zones if I need a concentrated effort. I had to make myself a squadron map to keep organized, and I think it's helping.

[img]http://i1355.photobucket.com/albums/q716/AndrewJsPhotos/ASW%20zones_zpse1i9nmkg.jpg[/img]

Several of my big westbound convoys are headed south along the American continental shelf, and should reach their ports in a day or two. My two big eastbound convoys are about 1000 nm out from Europe, and should be arriving sometime on the 8th. The convoys from Texas and Panama will take several days more, and the Brazilian and African convoys will take even longer.(The African convoy is currently anchored at St. Helena, waiting for stragglers to catch up. I suspect I'll only get one trip out of these guys.)

Fuelling continues to be an issue. I'm learning to really admire diesel powered ships, with their tremendous range. Its funny how in most scenarios I really admire ships with great weapons fits, or powerful sensor arrays, but in this game I'm ogling the size of the fuel tanks. A mighty ship isn't much use if it can't get there.

The lesser combatants remain quiet for the moment. Another Argentine sub made a close appearance, within a mile of the Falklands shore, so I broke contact with my ship, carefully tracked it with helicopters, and then sank it with MPA when I was confident they wouldn't know who fired the shot. No response from the Argentines so far, so I think it worked. I'm aware of another of their subs off in deep water, but I'm letting it be bacause it's not in my territorial waters.

A few more Russian subs have fallen victim to my aircraft. The score now includes an extra Tango, three more Kilos, four more SSN (all Victors of various types - only one truly modern SSN seen so far), and an SSG.

The SSG was an interesting one. The Asturias carrier was approaching Cape Verde, heading NNE, and some units were hurrying ahead to refuel when Vampires were spotted coming from the SSE. For a moment I had a sick feeling that yet another Oscar was perfectly placed to anihilate a convoy from behind, while all my escorts were screening out in front. Fortunately the contacts resolved into Shaddocks, not Shipwrecks, and there were only four of them. The Harrier CAP was able to scramble and deal with the medium altitude slightly supersonic missiles, which are a much easier target than the Oscar's brood. (It's amazing what a difference an AWACS helicopter and some air support provide!) A look at the radar plot showed the Shaddocks had been aimed at one of my ships which was moving fast out in front, which seemed odd since the missiles came from the rear quarter. Fortunately I clued in in time to realize something else out there had to be doing the spotting, and I cut the throttle so I was able to hear the torpedo launch before I ran over the Tango. Running away at flank speed gave my helicopters time to sink the Russian sub, but if it hadn't been for the warning shot from Juliett I would have stumbled right onto the Tango and lost another escort. (The Juliett was eventually found and dealt with by my Sea Kings.)


Lessons Learned (sorta)

Convoy, convoy, convoy! I'm always tempted to send just one more late-appearing merchant ship running after the convoy to try and catch up. Don't do it! That's when a Kilo pops up and puts a pair of torps into the helpless isolated ship, which now has to limp into the Azores (where there's no dock big enough to fix it) while hoping there's no other surprises in store. Or the trail of damaged stragglers from the Oscar attack? They can make it alone, right? Nope. Not with that Victor ready to bite off a helpless target. This one's not coming home...

But despite all these learning opportunities, I still have several completely undefended isolated ships or mini-convoys coming up from the southern hemisphere, where there simply aren't escorts to be had. And I'm still trying to dash ships up and down the coast to form up or make port. Not a good sign...


Miscellaneous bits

The Emden Checks In event has the Maestrale's message. (There doesn't seem to be an Emden message.)

The Valiant Checks In event and the Courageous Checks In event have the Grayling's message. (There doesn't seem to be a Valiant message or a Courageous message.)




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/22/2016 10:29:07 AM)

Wow

Excellent report Andrew!

I think I got those bits in the last update. I hope to get a chance to do another update over the holidays, this one will focus on port facilities and touch ups from the reporting so far, but have got a lot on the go at the moment, so probably won't be until the new year.

I look forward to you AAR type reports, great to read.

B




AndrewJ -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/25/2016 3:41:31 PM)

A quick question: is Naval Station New York still functioning in this universe? It was actually shut down in 1994. (I want to reload some munitions for my convoy escorts, and it would make sense to do it here if the base still exists.)




magi -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/26/2016 3:44:13 AM)

i believed from the beginning that the shortfall of AO/AOE's seemed the bigest handycap.....




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/26/2016 12:35:56 PM)

Andrew, general situation is that few bases have closed, some consolidated but NY would have something. In Dagger to the Heart the USS Mayan was on its way into NY. Iirc there is a massive ammo complex near Trenton NJ, so anything you need (for US ships) should be available.




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/26/2016 12:51:00 PM)

When I have a chance my plan is to work in the fleet support force. There more than a dozen big AO/E's working just to the north.

My plan:
Put them on a different side. You are lower priority and would not control them
Give you 24-48 hours notice that they are coming through
Lua add them, with much reduced fuel and ammo, heading to a port. You can tag on and empty them.
Lua delete them when they get to port. You would not have access when they're heading back to the fleet

I need to time this with the storyline up north. It would be feast or famine, a week with nothing than 7 or 8 coming through to different destinations.

Fair bit of scripting but should add a lot of fun




AndrewJ -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/27/2016 1:41:43 AM)

March 8 1994
17:00 Z

The long battle continues, but after the heavy initial losses among the Soviet sumbarine force it looks like things are calming down. MPA patrols and escorts are claiming three more older SS (including another of those Romeo conversions - I thought they had only made one?), and two more older model Victors. The missing Oscar continues to weigh on my mind. No sign of it anywhere. But then, just as I'm worrying about Oscars an old Victor bites off a container ship which was trying to make a high-speed dash for Rio, 230 miles NE of Nassau. (Remember what I said about trying to dash up and down the coast alone? Lesson not learned.) P-3's pounce on it, and it's dead within half an hour. So make that three older model Victors, and a lot more letters to the families of the deceased...

In better news, the mystery of the missing Badger report seems to have been solved. I flew one of the EP-3s down to Ascension, and then sent it out for a couple of night patrols with a tanker and a Tornado in attendance, cautiously probing to see if the Mig-25s or any ships were about. Over the course of two nights they were able to pick up the emissions of Badgers hunting as much as 600 miles off the coast of Nigeria. Three of them have been shot down, in addition to the one lost before. Fortunately my shipping in the southern hemisphere has been routed by way of St Helena and Ascension, which are some 1400 nm out from the coast, which would keep them safe from all but the most extreme edge of a single missile loadout range. (Unless they've got a tanker. Hmmm...)

Lesser nations are still keeping quiet, and even Argentina continues to be content to monitor us without taking offensive action. I've got 5 nuclear subs down there, and I'm starting to wonder if that major force concentration is truly needed. British subs have now localized the patrol zones for four of their better SSKs, which seem to be patrolling in pairs off the continental shelf in mid and northern Argentina. Their need to snorkel gave them away.

Convoy progress is promising. My first round of major convoys has reached port, and most are in the process of unloading now. Up to this point 280 ships have reached their transfer zones, and another 150 or so are two or three days out from their destinations. The torpedoed military transports and the tankers damaged in the Oscar attack are starting to get repaired now, and warships are refuelling in port before forming up again (with a bit more attention to who needs what fuel this time). The Fredricton just reported in, and a few more units are still due to arrive, which will be helpful, although probably not critical. I just wish they were down in the southern hemisphere, where coverage is painfully limited.



Miscellaneous bits

The points scoring for unloading the cargo ships doesn't seem to be working as intended. Instead of giving you 5 points for each merchant which is in the zone for 3 days, you get 5 points if the zone contains any merchant for 3 days. So if you have 50 ships in a zone you would get 5 points, not 250 points. (I'm currently tracking ship status on a spreadsheet as a surrogate, so I should be able to figure out a rough score at the end.)

Is anyone else seeing this, or is it just something messed up on my machine?




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/27/2016 9:00:46 PM)

When you rip your N-2 a new feces flinger for not informing you about the Romeo's he briefs you on the current disposition:

All 20 Romeo's were converted between 89 & 93 as a cost effective way of keeping more hulls - outdated or not - in the NATO SLOCs.

Any not noted are in the Atlantic:

S-4 Baltic
S-6 Pacific
S-7 Pacific
S-11 Pacific
S-28
S-34
S-36 Pacific
S-37 Pacific
S-38 Med
S-41
S-49
S-53 Pacific
S-57 Baltic
S-101
S-123
S-212 Pacific
S-323 Med
S-350
S-351
S-352
S-354 Pacific

Thanks for the report.

B




Rory Noonan -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 4:10:24 AM)

[deleted] nevermind!

Loving this scenario now that I can run it on my computer




AndrewJ -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 4:34:49 AM)

How far have you gotten Apache? Is the scoring working on your machine?




Rory Noonan -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 6:09:06 AM)

I'm just up to 2330Z on the 24th of Feb, so something like 34 hours in game time.

Scoring seems to be working for kills and losses, haven't got any convoys across yet.

SIDE: NATO
===========================================================

LOSSES:
-------------------------------
1x AH-1W Super Cobra
1x Commercial Container Vessel - Feedermax [3,000 TEU, 30,000t DWT]
1x FFG 1 Brooke
1x WPB 1301 Farallon [Island A-Series]
4x Lynx HAS.4(FN)
1x D 610 Tourville [Type F67]
1x D 640 Georges Leygues [Type F70]
1x SH-2F Seasprite
1x FF 1052 Knox
2x F-16C Blk 30 Falcon
1x Lynx HAS.3
1x F 88 Broadsword [Type 22 Batch 1]
1x FFG 36 Underwood [Perry Class]
5x T-AKR 287 Algol [SL-7 Type Fast Sealift]
1x SH-3D Sea King


EXPENDITURES:
------------------
5x 20mm M197 Burst [25 rnds]
42x HYDRA 70mm Rocket
6x MIM-23E I-HAWK
9x Generic Flare Salvo [3x Cartridges, Single Spectral]
49x 20mm/85 M61A1 Vulcan Burst [100 rnds]
4x Mk82 500lb Snakeeye
177x DSTA 3 DICASS [TSM 8040]
131x AN/SSQ-53B DIFAR
2x Mk48 Mod 5 ADCAP
4x AGM-65F Maverick IR
51x AIM-9M Sidewinder
23x Sea Wolf Blk 1
4x RIM-66A SM-1MR Blk IV
4x Mk171 RBOC Chaffstar Chaff
10x Plessey Shield Chaff
14x Mk46 NEARTIP Mod 5
4x AIM-7P Sparrow III
12x Generic Chaff Salvo [5x Cartridges]
14x 25mm/75 Bushmaster Mod 1 Burst [12 rnds]
6x 7.62mm MG Burst [20 rnds]
2x RIM-67C SM-2ER Blk II
86x AN/SSQ-62B DICASS
3x SSQ-963A CAMBS III
3x Stingray Mod 0
2x Corvus Chaff [Distraction]
2x Corvus Chaff [Seduction]
4x AIM-7M Sparrow III
9x 105mm Howitzer HE
38x 20mm/85 M61A1 Vulcan Burst [100 rnds]
7x 40mm/60 Single Bofors Burst [2 rnds]
13x DSTV 7A LOFAR [TSM 8030]
4x R.440N Crotale V3N
6x 100mm/55 Model 1968 PFHE Burst [4 rnds]
4x Syllex Chaff
2x DAGAIE Mk2 LEM Chaff
2x Mk214 Sea Gnat Chaff [Seduction]
28x CBU-87/B CEM [202 x BLU-97/B Dual-Purpose Bomblets]
4x RIM-66E SM-1MR Blk VI
7x BGM-71E TOW 2A
11x Mk50 Barracuda Mod 0 ALWT
9x AN/SSQ-53D DIFAR


SIDE: Cuba
===========================================================

LOSSES:
-------------------------------
1x Civilian Motor Yacht [13m]
3x MiG-23ML Flogger G
11x Toragh [Boghammar Mod]
1x PL-877M Kilo
2x RK Osa I [Pr.205]
1x MiG-21R Fishbed H
5x MiG-29 Fulcrum A
8x MiG-21bis Fishbed L
3x MiG-21PFM Fishbed F
9x SA-7a Grail [9K32 Strela-2] MANPADS
6x SA-2b Guideline Single Rail
1x Vehicle (Fan Song C [SNR-75M])
1x Vehicle (Spoon Rest C [P-12])
8x SA-3b Goa Quad Rail
2x Vehicle (Flat Face B [P-19])
2x Vehicle (Low Blow [SNR-125])
6x MiG-23MF Flogger B
6x 122mm/38 D-30 2A18 Towed Howitzer
1x S 725 [PL-641 Foxtrot]


EXPENDITURES:
------------------
1x AA-8 Aphid [R-60TM]
2x Generic Acoustic Decoy
4x Generic Chaff Salvo [5x Cartridges]
7x AA-10 Alamo A [R-27R, MR SARH]
8x AA-11 Archer [R-73]
12x Generic Flare Salvo [3x Cartridges, Single Spectral]
14x 12.7mm/50 MG Burst [10 rnds]
12x 107mm Rocket [Direct Fire]
2x FAB-500M-54 GPB
12x AA-7 Apex A [R-23R, SARH]



SIDE: Honduras
===========================================================

LOSSES:
-------------------------------
1x FNH 101 Guaymuras [Swift 105-foot Class]


EXPENDITURES:
------------------



SIDE: Nicaragua
===========================================================

LOSSES:
-------------------------------
5x MiG-21bis Fishbed L


EXPENDITURES:
------------------



SIDE: WP
===========================================================

LOSSES:
-------------------------------
2x PL-877M Kilo
1x PLA-671 Victor I [Yorsh]
1x PLARK-949 Oscar I [Granit]
1x PL-877V Kilo [Paltus]
2x PLA-671RTMK Victor III [Shchuka]
1x PLARK-949A Oscar II [Antey]


EXPENDITURES:
------------------
6x 65-76 Kit WH
68x SS-N-19 Shipwreck [P-700 Granit]
28x Generic Acoustic Decoy
8x 65-76A Kit WH
12x USET-80K


and the scoring log:

23/02/1994 2:59 PM: Score changed from 0 to -5. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

23/02/1994 8:39 PM: Score changed from -5 to 5. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

23/02/1994 8:56 PM: Score changed from 5 to -20. Reason: Event Action: 'NATO -25' has been fired (part of Event: 'NATO Frigate Sunk')

23/02/1994 11:32 PM: Score changed from -20 to -10. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

24/02/1994 12:32 AM: Score changed from -10 to 0. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

24/02/1994 12:35 AM: Score changed from 0 to 10. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

24/02/1994 8:31 AM: Score changed from 10 to -40. Reason: Event Action: 'NATO -50' has been fired (part of Event: 'NATO Destroyer Sunk')

24/02/1994 8:31 AM: Score changed from -40 to -45. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 8:31 AM: Score changed from -45 to -50. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 10:12 AM: Score changed from -50 to -100. Reason: Event Action: 'NATO -50' has been fired (part of Event: 'NATO Destroyer Sunk')

24/02/1994 10:12 AM: Score changed from -100 to -105. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 10:12 AM: Score changed from -105 to -110. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 10:32 AM: Score changed from -110 to -135. Reason: Event Action: 'NATO -25' has been fired (part of Event: 'NATO Frigate Sunk')

24/02/1994 10:32 AM: Score changed from -135 to -140. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 12:02 PM: Score changed from -140 to -145. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 12:11 PM: Score changed from -145 to -150. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 2:03 PM: Score changed from -150 to -175. Reason: Event Action: 'NATO -25' has been fired (part of Event: 'NATO Frigate Sunk')

24/02/1994 2:03 PM: Score changed from -175 to -180. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 3:24 PM: Score changed from -180 to -170. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

24/02/1994 3:31 PM: Score changed from -170 to -195. Reason: Event Action: 'NATO -25' has been fired (part of Event: 'NATO Frigate Sunk')

24/02/1994 5:32 PM: Score changed from -195 to -200. Reason: Event Action: 'NATO -5' has been fired (part of Event: 'NATO AC Destroyed')

24/02/1994 7:15 PM: Score changed from -200 to -190. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

24/02/1994 9:44 PM: Score changed from -190 to -180. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')

24/02/1994 10:16 PM: Score changed from -180 to -170. Reason: Event Action: 'NATO +10' has been fired (part of Event: 'WP Sub Sunk')




Rory Noonan -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 10:12:39 AM)

Hey Gunner, as I mentioned I've been playing this scen over the last two days and having a blast. I like logistical as well as tactical challenges and this provides them in spades.

A minor issue I noticed is that some Cuban MiGs (21s I think) seem to loiter at 200ft over the Cuban coast. Is this intended? There's nothing there and they seem to just go and hang out there and either bingo and go home or fall prey to Vipers.

A request for the next revision would be to add some MK60 CAPTOR mines +/- other mines to the NATO inventory. They were pretty much designed for this situation, and in this setting the deep water will help with game balance.

I am going to restart and edit the mines in, I wasn't sure if my computer would hold up initially so kind of half-assed the start of the scenario. Now I'm really into it and want to do better. I'll report back on how they affect balance.




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 10:52:30 AM)

Hi Apache

I'll check on the MiGs, I thought they were all on intercept missions. CAPs don't make sense. Will double check.

No problem adding the Captor mines, but limited numbers I think. Any idea how many were produced?

Found this link, interesting, will post to the main Mine thread. http://www.navweaps.com/Weapons/WAMUS_Mines.php

B




Rory Noonan -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 12:24:14 PM)

I can't find any numbers on inventory, but considering that it's a modification of the ubiquitous Mk46 torpedo I wouldn't think that they'd be in short supply.

At a guess 25% of the total Mk46 inventory? I'm not sure if you will find an open source on it.

For gameplay purposes ~24 or so at CONUS P-3 bases would add the mine warfare wrinkle without giving NATO an overwhelming advantage.




stilesw -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 2:31:24 PM)

quote:

Found this link, interesting, will post to the main Mine thread. http://www.navweaps.com/Weapons/WAMUS_Mines.php


FYI, I uploaded the information on this link to my Dropbox. Anyone who would like access please PM me with your email address. Thanks.

-Wayne Stiles




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (12/28/2016 2:54:50 PM)

quote:

~24 or so at CONUS P-3


I think that is quite a reasonable number, a couple hundred across the Atlantic will make you think hard on where to put them.

Thanks for the idea.

BTW - 'Bump in the Night' has a mine twist to it as well. Coming shortly.

B




AndrewJ -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/2/2017 3:17:14 AM)

March 11 1994
10:30 Z

MPA squadrons report a sharp drop in enemy submarine activity in the last few days, with only one more Victor and a couple of phantom targets falling victim to airborne torpedoes. A number of submarine-cued hunts up north turn out to be nothing but wildlife.

The geriatric Argonaut, one of the old Leanders retrofitted with an extra-long tail, has an adventure when she picks up a passive sonar contact while patrolling alone in the Bay of Biscay. Despite her extra-long tail it's a direct path contact, and the captain slows to 2 kts to listen, thinking it's probably another biological. "SS!" says the sonar operator, and the captain orders a flank speed turn away (thinking to outrun a possible 533mm torpedo) while he hastily scrambles his helicopter to investigate. The Lynx manages a 1-shot kill, amazingly enough, and the Argonaut continues running for a few miles, before slowing and turning aside - at which point the Type 65 torp goes rumbling by a mile and a half off the port side! Not a Tango or a Fox, but an equally elderly Romeo, retrofitted with deadly 650mm torps.

Down south there's little activity. The Badger hunt off the Nigerian coast doesn't find any more targets, so the EP-3 presses in closer to the coast with radar on, hoping to provoke a response. Sure enough a pair of Mig-25s come out to investigate, and while the EP-3 turns away its escorting Tornado burners around behind the Migs (staying out of their radar), and then lights them up from behind. Both are shot down, but their return fire gets uncomfortably close. I think I'll not repeat that stunt. Beating up lone Badgers is one thing, but this is too risky.

Harbour master reports show a total of 287 ships unloaded or passed through their transfer points, as of this time, with a further 68 processing at their destinations now, and an additional 40 a couple of hours out. Major convoys have just left New York, Gibraltar, and the Channel/Brest area, with strong escort. Lesser convoys in the southern hemisphere and the Central America area still dream of strong escorts, but they sure don't have them. I just know there's a disaster out there somewhere.

(You wouldn't believe how awesome it is when a Knox checks in. Strong active sonar, good tail, helicopter, ASROC, and a nice long range. These are quickly becoming my favorite escorts for a no-air threat environment. Just the thing for the smaller convoys!)




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/2/2017 10:01:28 AM)

16 Days in. I think that's probably the longest play through so far. Starting to think I'll need to add in some late game surprises to keep things interesting :-)

Thanks for the report.

B




TheOriginalOverlord -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/2/2017 6:00:03 PM)

Just got this and spent the last few hours "browsing" the units....

My response was "damn"... hit the little "x" at the top right...

loaded tetris....

My mind is blown...




[:D]

Ok seriously...I'll start this probably later today... but can I say "damn" one more time?

Amazing work!




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/2/2017 11:42:32 PM)

I found this on the Captor mines: http://what-when-how.com/military-weapons/naval-mines-and-torpedoes-military-weapons/

DEVELOPMENT •
Development of the Captor concept began in 1961; production started in March 1976 after several years of trials. The weapon achieved initial operational capability in 1979.
Produced by Goodyear Aerospace (now a division of Loral, Inc.), Akron, Ohio. Last authorization came in FY1986 at a unit cost of $377,000. Budget constraints cut Captor procurement in FY1985-87 from a planned 1,568 to 450. Total procurement fell short of the 4,109 originally stated as a requirement.
A modification program was planned but has not been funded.


So in production for 7 years at a unit cost of 377K each - ouch! I'm guessing the production # is somewhere around 3000.

Am putting 48 @ Jacksonville & Brunswick, 36 @ Oceana.
Also putting some Mk 65 Quickstrikes at each of the bases (24 ea)




Rory Noonan -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/3/2017 1:59:09 AM)

Great, thanks Gunner. I've been using them either as barriers in straits where I don't plan to send subs (or may or may not be safe to send subs through but I don't just to be safe). The quickstrikes would be good for protecting ports, I'll give them a shot too.

Hopefully I should get some play time tonight and tomorrow. I'm working through logistics ATM and while I love the Perry frigates I'm starting to hate their short legs and need for Gas fuel!

These longer scenarios are great for showing the benefits of some platforms I usually kind of ignore, like the Knox. Less capable but can actually stick with a convoy rather than ducking off to try to find fuel after a week.




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/3/2017 2:04:04 AM)

I think based on your usage ideas some minor Mine layers and sweepers might be in order - more as a mine tender role. I am working on the next version at the moment and I'll think that one through.

I agree that this really shows the purpose of certain platforms. I suspect now that a Perry has no business being in a convoy situation the same as a Knox should not be in a CVBG.

B




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/7/2017 10:02:36 PM)

OK here is Version 1.5 - still very much a work in progress.

Change notes v 1.5
• Added 4x Buc’s, 4x Jag’s & 2x Tristars to RAF St Mawgan. And a message for when they’re ready. Idea here is that the OUT (Operational Trg Units) from each AC type would send novice pilots out to secondary theaters to gain experience. These guys are ‘Regular’ experience and have very limited ammo is available. The two Tristar’s should accompany each flight of 4 with one in Tanker mode and one in Cargo mode. Once they arrive at the destination you should edit the magazines at the destination to a max of what is in St Mawgan.
• Added the SAAF elements to Cape Town. Same idea with the tankers and the Canberra’s
• Fixed the unload triggers
• Fixed unit destroyed triggers
• Added msgs when the Reserve P-3 Sqns come on line
• Fixed up some of the Cuban patrols
• Added some Quickstrike & CAPTOR mines to the three big P-3 bases in the US
• Added quite a few ports for refueling – Need to add some ammo but not sure how much of an issue this is
• Added in an event where the USS supply comes through. Please let me know how that works – the bugger steams at 22knts which might not work out so well.. Knox’s will have a hard time keeping up with her!
• Added a few more surprises, still more to come

Work to do yet:
-trying to find a way to spawn more subs and have them assigned to the various missions, not quite there yet but almost. I could do it for individuals but want to automate it more and make it last the entire scenario.
-Still thinking on the minelayers and sweepers - not sure if it will add much (Anyone remember 'Mines in the Pacific!'?)
-If the trick with the USS Supply is worthwhile, I'll track the rest of the AO/AOE fleet and add them where appropriate
-I've got some ideas to make the small countries more of a long term problem but just need time to do it
-Ammunition at the various ports. Need to figure out what the need is and then stock them up

Enjoy

BTW - this should not require a restart, most of you are working through he problems as it is, this mostly cleans up the things you have mentioned. The added bits in South Africa are already in an install file, if you want the one for St Mawgan, let me know.

Keep the comments coming, this beast is really taking shape.

Thanks

B




Primarchx -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/7/2017 10:16:38 PM)

Looks like fun!




trebor6669 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/7/2017 10:34:51 PM)

I love all the work you've done.
I don't want to start over, can I get a copy of the additions since the South Africa install as an Install.
Or how do I just update the game I'm playing with the latest version?

Rebuild the scenario?

Thanks




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/7/2017 11:42:53 PM)

You can import the attached file. You'll have to delete St Mowgan first. This is not all the ports but a few that I grabbed in Europe and the islands. If you need a port in the US just put one in.

You won't get any of the fixes or improvements but you can work through those. I don't know if rebuilding the scenario will work but I would back it up before you try.

Enjoy

B




trebor6669 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/7/2017 11:48:17 PM)

Thanks




trebor6669 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/8/2017 12:02:35 AM)

I updated my saved version with the ini file from 12.5.
Will that provide the improvements
Sorry for many questions.




Gunner98 -> RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle (1/8/2017 12:25:04 AM)

It will provide a few of the new units but not any of the fixes or events.




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