Procrustes -> (4/13/2003 1:05:18 AM)
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I generally like all the realism options in SP, but C&C is one that I've never taken to. I like spotting, the contact rules, reduced squads, reduced ammo, nationality characteristics, etc. I like detail - can spend days playing and replaying games against the AI. And I like the idea of C&C and keep trying it. But what always drives me away is that it seems to make my units stupid. I mean, I can understand not being able to follow orders you can't get, but the movement rules make is so that a unit that has suddenly come under fire needs to expend 'orders' to essentally 'duck' (move out of it's plotted tragectory). And it means that units need to spend orders to back up after firing pot-shots from around an obsticle during my turn. The idea of a 'how to' manual for C&C is a good one - I'd be a reader. At times I think that C&C just sucks, and other times I think I just must not have the hang of it. Or perhaps it's the kind of games I play - I almost always play against the AI. Always looking for tips/suggestions..... Thanks for the civil discussion of the topic.
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