[WAD] Unfriendly aircraft don't get intercepted after identification (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support



Message


MrGandi -> [WAD] Unfriendly aircraft don't get intercepted after identification (5/30/2016 9:37:57 PM)

Hello,

Regarding this issue I've already asked in the question and answer section and got a reply from Mike.
Thank you for that!

It's possibly a user error but please have a look at my attached test scenario.

An unfriendly Blue RC-135W enters a patrol area of two Red Su-35.
After detecting the RC-135W the two Su-35 quickly move towards it. But after identification of the intruder they break up and turn back to their plotted course.
So the intruder remains in their patrol/prosecution area without being tracked.

Same break of scramble seem to happen for the Strike/ Air Intercept mission.

Using Build 825, Database Build 443.




ComDev -> RE: Unfriendly aircraft don't get intercepted after identification (5/30/2016 10:03:00 PM)

Yeah this is by design, the aircraft proceed to the next contact or resume patrol.




mikmykWS -> RE: Unfriendly aircraft don't get intercepted after identification (5/30/2016 10:04:54 PM)

I though we had unfriendly set to do everything but attack. If they're not following etc. what exactly is the point of the unfriendly setting other than its orange not green[:)]

Mike





Kitchens Sink -> RE: [WAD] Unfriendly aircraft don't get intercepted after identification (5/30/2016 10:25:13 PM)

There are some things that you can do to simulate a "warn off"

1. Set the Su-35's to declare the RC-135 as Hostile if it stays in the patrol/prosecution area for X amount of time...using Events/Triggers. This simulates an ID, a warning to leave, and contacting base for authorization to fire.

2. You can set the Su-35's to Air Weapons Hold, and declare the RC-135 as Hostile immediately on entering the patrol/prosecution area. Then set weapons Tight/Free after X period of time (using Lua Script). This does the same as #1, but the Su-35's will stay right with the RC-135 until given clearance to fire.

3. You can set the RC-135 to Run Like Hell if a Hostile or Unfriendly fighter is detected within a given area. This simulates a successful "warn off" (as long as the RC-135 moves away fast enough and far enough)

There are probably more possibilities that I don't know about.




ComDev -> RE: Unfriendly aircraft don't get intercepted after identification (5/31/2016 5:48:38 AM)


quote:

ORIGINAL: mikmyk
I though we had unfriendly set to do everything but attack. If they're not following etc. what exactly is the point of the unfriendly setting other than its orange not green[:)]


This is explisitly handled in the code: as soon as a contact has been identified, proceed to identify the next rather than just hanging around [8D]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
4.910156