mrchuck -> RE: stacking units: Ideally and realistically, how should it work in WITE? (5/31/2016 12:54:17 AM)
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OK, I should have said 'most' not 'all'. But I had a look at one extreme example of the alternative (DNO) once and in the board game era, it was basically unplayable. One notion I've always had, which I've never seen put into effect, but would be quite feasible with computer games, is to have ZOC's dynamic. They should be computed by the strength and type of the units trying to exert them, and the units trying to get around them. So you wouldn't be able to hold up a full-strength 1941 panzer corps very much, for example, with an understrength infantry division lacking AT. The corps would simply brush past it with minimal or no movement cost. This might lead to some very gamey defensive systems being a lot less viable, and improve the feel of the game. The other notion I have seen, for example in Operation Crusader and the other games in the series, is different unit stances which affect movement and combat. There is a big difference between deployment for rapid movement and for all-out assault, and I feel that WITE is sufficiently small-scale (just) to make the distinction worth modelling, or at least investigating. The big advantage for mechanised forces, of course, being the flexibility to switch from one mode to the other very rapidly.
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