Ground Unit Surrender/Remove? (Full Version)

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wqc12345 -> Ground Unit Surrender/Remove? (6/5/2016 3:31:48 AM)

Is it possible to:

1) script a surrender event?
2) or remove a unit after a pre-set time or condition? (like out of ammo? or move when ammo is out? or something?)
3) more generally, what happens to ground units that run out of ammo (they seem to just sit there?)
4) is surrender a part of ground unit mechanics?





mikmykWS -> RE: Ground Unit Surrender/Remove? (6/5/2016 4:46:57 AM)

No. Ground combat isn't even close to being addressed. They can move and shoot but that's about it. They do make wonderful targets though!

We'll be addressing in the future although will have to add a word to the games name.

Mike




michaelm75au -> RE: Ground Unit Surrender/Remove? (6/5/2016 5:08:12 AM)

You can LUA script to just remove an 'unit'.
ScenEdit_DeleteUnit(table)

2) But determining the trigger (like out of ammo) would not be possible under the current set of LUA commands. A pre-set time condition could be applied though.




mikmykWS -> RE: Ground Unit Surrender/Remove? (6/5/2016 5:11:12 AM)

Agreed you can use Lua to model certain things.




wqc12345 -> RE: Ground Unit Surrender/Remove? (6/5/2016 5:34:10 AM)

Thanks everyone.. appreciate it.

You know what would be really cool? A wiki that catalogs a set of scripts/code samples (aside from Ballogan's github one). It would be broken down into events/triggers/special actions and you could cut and paste (to modify specific to your scenario). I would think that would be awesome.




Dysta -> RE: Ground Unit Surrender/Remove? (6/5/2016 6:04:59 AM)

Maybe this could be an idea for the next new feature?

For surface units, I think a majority amount of damage the unit received from one shot (like one single missile/torpedo costed it more than 75% health, suffice to giving those crews a huge psychological shock from just one projectile), or the center command get destroyed (CIC/Bridge received total destruction) will render the unit completely unable to control, and eventually surrender.

If it is a surface drone, the player can manually decide should it be remotely disable or scuttle it, but no surrender.

The unit icon will turn grey once happens, and when hostile side identified it is surrendered will not engage it (unless the doctrine want them to finish it).




hellfish6 -> RE: Ground Unit Surrender/Remove? (6/5/2016 9:55:38 AM)


quote:

ORIGINAL: mikmyk

No. Ground combat isn't even close to being addressed. They can move and shoot but that's about it. They do make wonderful targets though!

We'll be addressing in the future although will have to add a word to the games name.

Mike


I will happily buy this new game.




Kitchens Sink -> RE: Ground Unit Surrender/Remove? (6/5/2016 1:18:29 PM)

C-MANGO??




SSN754planker -> RE: Ground Unit Surrender/Remove? (6/5/2016 1:40:31 PM)

Sounds Tasty...maybe with some rum.....




mikmykWS -> RE: Ground Unit Surrender/Remove? (6/5/2016 2:45:04 PM)

Suspect we'll need it!

Mike




comsubpac -> RE: Ground Unit Surrender/Remove? (6/5/2016 8:35:00 PM)

Command: Modern Air/Naval/Ground/Space/Time Operations?




Gunner98 -> RE: Ground Unit Surrender/Remove? (6/5/2016 8:55:05 PM)


quote:

ORIGINAL: comsubpac

Command: Modern Air/Naval/Ground/Space/Time Operations?


Continuum[;)]




ParachuteProne -> RE: Ground Unit Surrender/Remove? (6/5/2016 9:48:59 PM)

Once the ground stuff is up to snuff this game will have it all.
Helicopter insertions etc - can't wait. The whole game will change :)




mikmykWS -> RE: Ground Unit Surrender/Remove? (6/5/2016 11:42:12 PM)

Hmm. Then we all can retire in peace. Maybe develop angry pigs with real life kinematics.

Mike




ParachuteProne -> RE: Ground Unit Surrender/Remove? (6/5/2016 11:57:46 PM)


quote:

ORIGINAL: mikmyk

Hmm. Then we all can retire in peace. Maybe develop angry pigs with real life kinematics.

Mike


Retire ??? Bite your tongue :)





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