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vj531 -> quick question (6/7/2016 10:45:50 AM)

What are the yellow yes/no?




[image]local://upfiles/31847/28C5E426FB294CE7972C624F61D0C1F8.jpg[/image]




paradigmblue -> RE: quick question (6/7/2016 10:52:43 AM)

It's the stockpile toggle. If you change it to "yes", supply will not flow out of the base, and instead accumulate there.




vj531 -> RE: quick question (6/7/2016 11:03:37 AM)


quote:

ORIGINAL: paradigmblue

It's the stockpile toggle. If you change it to "yes", supply will not flow out of the base, and instead accumulate there.

[&o]




geofflambert -> RE: quick question (6/7/2016 4:01:09 PM)

I believe the base will still be a source of supply for units not on the base hex. It just won't move on to other bases. If I've got that wrong, somebody say so.




Macclan5 -> RE: quick question (6/7/2016 7:37:25 PM)

The most useful thread ever regarding supply:

http://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=stockpile%2Cfuel%26%2365533%3B

Bases will only export supply which is viewed as surplus. Supply in excess of 3x the amount required by the base is considered surplus. This surplus supply may go to another base or be consumed by LCUs in the field.

When you stockpile it wont.

Additional information and some further useful links courtesy of Alfred / Yaab / BBFanboy and others:

http://www.matrixgames.com/forums/tm.asp?m=4068928





Bullwinkle58 -> RE: quick question (6/7/2016 8:52:22 PM)


quote:

ORIGINAL: sharper

What are the yellow yes/no?




[image]local://upfiles/31847/28C5E426FB294CE7972C624F61D0C1F8.jpg[/image]


All answers are correct. This was patched in. If you care when it's in the release notes. The 3x piece is critical, and is not reflected in the UI.




warspite1 -> RE: quick question (6/7/2016 9:01:09 PM)

quote:

ORIGINAL: sharper

warspite1

Somewhat off-topic I know, but I feel I must congratulate you sir on what is a very fine choice of avatar [&o][&o]

COYS Indeed! [:)]


[image]local://upfiles/28156/1CF8F9F08959414AAACCCD88038A4C8E.jpg[/image]




vj531 -> RE: quick question (6/8/2016 10:38:37 AM)

OT I'm a little warey and thus wary of all things Spurs ATM after May and in particular the Newcastle debacle.




vj531 -> RE: quick question (6/8/2016 10:42:04 AM)

My head is spinning trying to cram/hammer the supple rules into my old grey matter.

I have postponed all thoughts of PBEM for at least a couple of weeks.
Ill keep playing Guadalcanal and reading up.

Thanks




geofflambert -> RE: quick question (6/8/2016 1:19:29 PM)

If you're playing the Allied side of Guadalcanal I think the idea is to ambush the invasion force and then run for your life. Oh darn, those map edges are keeping me from reaching New Zealand!

Edit: I was thinking of the Coral Sea scenario.




BBfanboy -> RE: quick question (6/8/2016 4:00:45 PM)


quote:

ORIGINAL: sharper

My head is spinning trying to cram/hammer the supple rules into my old grey matter.

I have postponed all thoughts of PBEM for at least a couple of weeks.
Ill keep playing Guadalcanal and reading up.

Thanks

That is because supply issues are really transportation issues! The allies have plenty of supply, but getting it where it is needed is the issue.
Alfred's thread should make clear the importance of unimpeded railroad and good road routes on land. The other piece is that bases along the route need to be developed to allow greater supply flow through them.
People complain about the lack of supply flow along the coastal road from Chittagong to Rangoon, but I have had reasonable flow after developing the bases in between. I still needed to haul some by ship to Rangoon though.
The part about HQs is also important. A Command HQ (as opposed to an army or corps HQ) can draw a lot of supply to its location. Identify Command HQs by their 9 hex Command range.




rustysi -> RE: quick question (6/8/2016 10:43:49 PM)

quote:

Identify Command HQs by their 9 hex Command range.


Or their title in the upper left corner "Command HQ".[:D]




BBfanboy -> RE: quick question (6/9/2016 12:17:55 AM)


quote:

ORIGINAL: rustysi

quote:

Identify Command HQs by their 9 hex Command range.


Or their title in the upper left corner "Command HQ".[:D]

IIRC, some of the Air Force HQs and Naval HQs do not use the Command HQ title?




rustysi -> RE: quick question (6/9/2016 12:31:36 AM)

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

quote:

Identify Command HQs by their 9 hex Command range.


Or their title in the upper left corner "Command HQ".[:D]

IIRC, some of the Air Force HQs and Naval HQs do not use the Command HQ title?


I've only played as Japan so far and she only gets a handful of Command HQ's (6?), all of which have the title.

EDIT: Here's a good one for you. I just checked in my game and the Combined Fleet HQ, which is not a Command HQ, has a range of 9. Wait it gets better, the 4th Fleet HQ is a Command HQ, and only has a range of one.[:D] So go figure.[&:]




BBfanboy -> RE: quick question (6/9/2016 1:04:55 AM)


quote:

ORIGINAL: rustysi

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: rustysi

quote:

Identify Command HQs by their 9 hex Command range.


Or their title in the upper left corner "Command HQ".[:D]

IIRC, some of the Air Force HQs and Naval HQs do not use the Command HQ title?


I've only played as Japan so far and she only gets a handful of Command HQ's (6?), all of which have the title.

EDIT: Here's a good one for you. I just checked in my game and the Combined Fleet HQ, which is not a Command HQ, has a range of 9. Wait it gets better, the 4th Fleet HQ is a Command HQ, and only has a range of one.[:D] So go figure.[&:]


[:D]
That is more of less what I was getting at - I think Combined Fleet would have the big supply draw just like a Command HQ, even though it is not called that.
I have no idea if 4th Fleet HQ would pull supply just based on the title text.




vj531 -> RE: quick question (6/9/2016 9:35:50 AM)

OK

Is the a Command HQ?
Currently residing at Noumea.
If I moved him to say Lunga, would that automatically pull/move supply to that location?

[image]local://upfiles/31847/4803AF465ADF462CA88BDC44A6A4A589.jpg[/image]




Yaab -> RE: quick question (6/9/2016 9:38:13 AM)

Yes, it is.

The first top most line reads:

103 - South Pacific, Command HQ




vj531 -> RE: quick question (6/9/2016 9:51:30 AM)


quote:

ORIGINAL: Yaab

Yes, it is.

The first top most line reads:

103 - South Pacific, Command HQ


Now is it "good practice" to use these unit to draw supply to forward areas like Lungi, or should the remain in the likes of Noumea?




vj531 -> RE: quick question (6/9/2016 10:00:15 AM)

**edit** Iv just moved this**



Question: Guadalcanal Turn 14

I've got a lot troops at Noumea but can't load them on to Amphib TF to reinforce Lungi?

I think its a problem with Command restriction but not sure.

Is there a "method" of moving the reinforcements.......




chemkid -> RE: quick question (6/9/2016 10:55:16 AM)

.




Yaab -> RE: quick question (6/9/2016 12:43:04 PM)


quote:

ORIGINAL: sharper


quote:

ORIGINAL: Yaab

Yes, it is.

The first top most line reads:

103 - South Pacific, Command HQ


Now is it "good practice" to use these unit to draw supply to forward areas like Lungi, or should the remain in the likes of Noumea?


Pure command HQs can be moved to inland bases to attract 25,000 supplies, yes. Pacific Command HQ can do this, but also it has 120 Naval support in its TOE. This means it gives 120 naval support to the base it is in plus a decreasing amount of Nav Sup to bases with ports in 5 hex range. Park this HQ in Noumea and check the bases in its vicinity. Some bases will have now 36 Nav Support, others 18, 9 etc. This gives the bases a faster unloading/loading rates, higher rearm values, faster repair of small craft etc.

Also, Command HQ can give up to 90% combat bonus in its range x 2. Thus Pacific Command can give the bonus to a fight taking places ten hexes away from Noumea.

Basically, command HQ units are few and have to put in carefully selected positions.




BBfanboy -> RE: quick question (6/9/2016 2:43:03 PM)


quote:

ORIGINAL: sharper


quote:

ORIGINAL: Yaab

Yes, it is.

The first top most line reads:

103 - South Pacific, Command HQ


Now is it "good practice" to use these unit to draw supply to forward areas like Lungi, or should the remain in the likes of Noumea?

An HQ cannot draw supply across waters - it only works on supply movement on land.





BBfanboy -> RE: quick question (6/9/2016 2:50:10 PM)


quote:

ORIGINAL: sharper

**edit** Iv just moved this**



Question: Guadalcanal Turn 14

I've got a lot troops at Noumea but can't load them on to Amphib TF to reinforce Lungi?

I think its a problem with Command restriction but not sure.

Is there a "method" of moving the reinforcements.......

If the HQ that the unit reports to has the notation [R] after its title, it is restricted. If the lettering is white, it is permanently restricted and you cannot change the HQ it is assigned to, but you can airlift it to another island if the equipment is air transportable. If the lettering is greyish, the HQ is temporarily a restricted one and you can use Political Points to assign the unit to another HQ. Make sure it is an unrestricted HQ (without the [R]) and you can load it on ships.

The Unit you are trying to move must be in the right mode for the type of task force. Amphibious TFs require the troops to be in Combat mode. Transport TFs require troops to be in Strategic Move mode. Transport TFs require adequate docks to unload in any reasonable time.




BBfanboy -> RE: quick question (6/9/2016 2:54:12 PM)


quote:

ORIGINAL: Yaab


quote:

ORIGINAL: sharper


quote:

ORIGINAL: Yaab

Yes, it is.

The first top most line reads:

103 - South Pacific, Command HQ


Now is it "good practice" to use these unit to draw supply to forward areas like Lungi, or should the remain in the likes of Noumea?


Pure command HQs can be moved to inland bases to attract 25,000 supplies, yes. Pacific Command HQ can do this, but also it has 120 Naval support in its TOE. This means it gives 120 naval support to the base it is in plus a decreasing amount of Nav Sup to bases with ports in 5 hex range. Park this HQ in Noumea and check the bases in its vicinity. Some bases will have now 36 Nav Support, others 18, 9 etc. This gives the bases a faster unloading/loading rates, higher rearm values, faster repair of small craft etc.

Also, Command HQ can give up to 90% combat bonus in its range x 2. Thus Pacific Command can give the bonus to a fight taking places ten hexes away from Noumea.

Basically, command HQ units are few and have to put in carefully selected positions.

To avoid confusion: it looks like Yaab is referring to the South Pacific HQ in the screenshot - not to be confused with the Pacific Ocean Areas HQ (which may not even be in the Guadalcanal Scenario, but you may know it from others). PacOA command range is 9 hexes - 18 for LCU support.




geofflambert -> RE: quick question (6/9/2016 5:54:34 PM)


quote:

ORIGINAL: sharper

OK

Is the a Command HQ?
Currently residing at Noumea.
If I moved him to say Lunga, would that automatically pull/move supply to that location?

[image]local://upfiles/31847/4803AF465ADF462CA88BDC44A6A4A589.jpg[/image]


What would all that support be used for at Lunga? If I was going to move it from Noumea it would likely go to Rabaul perhaps. Naval support of 120 needs to be in a substantial port.
If I was the Admiral I'd want to stay in Noumea away from those pesky mosquitoes. Townsville maybe.




vj531 -> RE: quick question (6/9/2016 6:12:52 PM)

Thanks for great feedback.

Years back I used to learn these games with two of us playing the AI - and the manual open to refer to.
I miss the days on the apple II




BBfanboy -> RE: quick question (6/9/2016 8:35:41 PM)


quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: sharper

OK

Is the a Command HQ?
Currently residing at Noumea.
If I moved him to say Lunga, would that automatically pull/move supply to that location?

[image]local://upfiles/31847/4803AF465ADF462CA88BDC44A6A4A589.jpg[/image]


What would all that support be used for at Lunga? If I was going to move it from Noumea it would likely go to Rabaul perhaps. Naval support of 120 needs to be in a substantial port.
If I was the Admiral I'd want to stay in Noumea away from those pesky mosquitoes. Townsville maybe.

I suppose the HQ would help with repairs of damaged ships - there tend to be a few in the retaking of the Solomons - but they repair better in a larger port too!

In the Guadalcanal scenario the down side to having SOPAC HQ in Lunga is that you have to feed them, and supply is very scarce. Only take them if they come with about 1200 aluminum boats and fishing tackle!




pontiouspilot -> RE: quick question (6/9/2016 10:00:26 PM)

The frenchies won't let the Admiral off the ship in Caledonia! It was months before they found a shack for the Admiral in Noumea.

good discussion of HQS...thanks




rustysi -> RE: quick question (6/10/2016 2:32:33 AM)

quote:

Also, Command HQ can give up to 90% combat bonus in its range x 2.


Only for one base for which it is prepped for, and even if 100% prepped its still just a chance.




vj531 -> RE: quick question (6/10/2016 5:25:32 PM)

Is it plausible to ground attack Tassafaronga from Lunga?





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