aaatoysandmore -> RE: Are Wargame AIs Fated to Suck? (6/20/2016 12:28:42 AM)
|
quote:
ORIGINAL: Tesuji quote:
ORIGINAL: sulla05 Okay, to me that is not an exploit and is an example of an AI that needs to be worked on. In many games the AI defends much better than it attacks so I usually attack. To me when you describe an 'exploit' I am thinking about one certain case of using an odd tactic that the AI cannot cope with. There was one game where the AI couldn't deal with units that used the outside of the map. So you had some players who were massing all of their units either at the top or bottom of the map to take advantage of this. Which leads into another part of the equation. Why would anyone boast online that they beat an AI? I am not talking about you, just people in general. Because, that is what happened in the above scenario. So you are talking more about things like this. There was a Napoleonic wargame that was made not too long ago, where the AIs artillery would charge out in front of it's troops and get slaughtered. To be honest, that was fixed in the game. Wow, we are finally getting on the same page. [:)] Yes, my problem is not with very odd tactics that no one would think to use. Rather that most AIs cannot cope with obvious and ordinary tactics. 2 most important categories of crappy AI: 1. AI opponent is extremely predictable. So you have these scissors/stone/paper situations where you *know* the AI will always use scissors. Now of course I will always use stone. I canīt convince myself I do not know what the AI is going to do. 2. AI does not use its units as an organized whole. Now as insects do not have a very sophisticated CPU, it should be possible for an AI force to at least behave like an insect hive. Instead, more often than not, we have individual units that act like fire-and-forget missiles. If the AI designer viewed the whole force as *one* organism rather than a large number of individual entities, this mindset would be a large step toward a better AI. So I want a hive-like AI with some high-level behaviour parameters randomized. This could be a worth-while opponent. You would probably like Combat Mission I or II then as that pretty much is what it has is a hive mind on offense. It's pretty predictable and runs up the same paths of cover nearly every game I've played. While they have improved the not guarding the edges a bit it's still very predictable. It rarely if ever splits its forces and once you find the nest the mortars and artillery can have a field day. About the best thing with AI's today are when the game is brand new and you don't know the AI patterns. But, nearly every game just as soon as you see them and learn them then it's the same game after game. It's like playing your little 6 year old brother time after time game after game. He was such a sucker for 52 card pickup. [:'(] Granted all games AI's aren't bad just the majority of them. My top 10 AI games 1. War of the Lance 2. Civilization I-IV (this ai cheats abundantly though and we all know it). 3. Spartan 1.013 version (after I modded the AI build patterns) 4. Conquest Medieval 5. Centurian Defender of Rome 6. Battles of Napoleon 7. Panzer Command 8. Command Ops 9. Norbsofts Civil war series 0. Ageod's Ale Jete Est
|
|
|
|