Apache Effectiveness (Full Version)

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chromdome35 -> Apache Effectiveness (6/14/2016 5:25:50 PM)

I've been playing around with the scenario builder and enjoying it quite a bit.

I've come across an interesting thing related to Apache attack helo's.

Fairly deep into the battle, I flanked a couple of sections of Apaches into the enemy's rear to go after their SP Arty. I currently have four Apaches sitting right next to some russian arty and for a couple of cycles now, the apaches fire at them but aren't making any kills. You would think that any modern attack hele would chew apart a bunch of unprotected SP Arty.

I also noticed that another flight of four apaches were sitting three hexes away from a couple of T80's and never once fired at it. They just sat there for several cycles with full ammo loads, totally ignoring the T80s.

Bug???




CapnDarwin -> RE: Apache Effectiveness (6/14/2016 5:40:00 PM)

Maybe a bug, but more likely bad LOS, low ammo, low readiness or a combination of those. If you are on 2.0.10 then there is a good chance it is a bug. Grabbing the latest 2.0.11 beta patch will solve an number of issues.




cbelva -> RE: Apache Effectiveness (6/14/2016 6:28:43 PM)

There is also a problem in the helo's logic in the game that we will have to try and iron out in SS. When a helo gets low on ammo, it is suppose to plot a route back to it SHQ and rearm/refuel. Normally it does a good job. However, if it runs into an enemy unit between itself and its SHQ, it has a tendency to cancel its move. When it does decide to move again, it looses it desire to go home. We have been working on that, but I don't think we are entirely there yet. If that happens, you have to manually set its movement back to hits HQ.




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