cbelva -> RE: Apache Effectiveness (6/14/2016 6:28:43 PM)
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There is also a problem in the helo's logic in the game that we will have to try and iron out in SS. When a helo gets low on ammo, it is suppose to plot a route back to it SHQ and rearm/refuel. Normally it does a good job. However, if it runs into an enemy unit between itself and its SHQ, it has a tendency to cancel its move. When it does decide to move again, it looses it desire to go home. We have been working on that, but I don't think we are entirely there yet. If that happens, you have to manually set its movement back to hits HQ.
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