Andrew Loveridge -> New Public Beta v2.2.5.0 for WiF (6/15/2016 6:00:42 PM)
|
Hi Everyone, The next public beta for World in Flames (v2.2.5.0) is now available in the Members Club Please check it out and note any new issues with the listed changes. Change History: Land Operations - Fixed a problem with determining attacker losses when an invasion, supported by units attacking from an adjacent hex, failed. Previously the lost invasion units were not being subtracted from the total losses the attacker had to take.
Naval Operations - Added some code to check for an Active Axis major power when enabling naval combat for Unrestricted Naval Warfare (a US Entry Option). These changes could stand more testing.
Use Oil - Added a check for the Use Oil form so if no unit has been selected, the program selects the first unit in the list. This avoids a non-fatal error.
Production - Fixed a problem with Vichy Saved Build Points causing the program to halt after Vichy has been collapsed.
- Added a check to avoid a non-fatal error when Undoing Production builds and there are none.
NetPlay - Made changes so units placed in the Relocate, Rebase, Return To Base, and Retreat Stacks appear on all players’ computers (when that is appropriate).
- Made a change so die rolls for air-to-air combat would only occur when required.
- Fixed a problem with relocating Axis units when the USSR claims Eastern Poland.
|
|
|
|