Docking Operations (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series



Message


pjb1 -> Docking Operations (6/16/2016 12:26:33 PM)

Its possible to reload mags. Will it someday be possible to load cargo (ie munitions) on cargo ships, this could be an added feature in some long scenarios.




USSInchon -> RE: Docking Operations (6/16/2016 2:34:02 PM)

I think you already can, you have have to have magazines in the port group that have the associated munitions within.




pjb1 -> RE: Docking Operations (6/16/2016 2:53:44 PM)

quote:

ORIGINAL: USSInchon

I think you already can, you have have to have magazines in the port group that have the associated munitions within.

Yes you can add specific munitions, but cargo ships (ie container ship) have no cargo capacity. There are ships with cargo capacity
and those are from what I have seen only T-AK types, not really civilian ships that would be the bulk of ships that make up convoys.

[image]local://upfiles/45266/D28979F28B654895A99E0E3C4145720B.jpg[/image]




USSInchon -> RE: Docking Operations (6/19/2016 2:20:24 PM)

quote:

Yes you can add specific munitions, but cargo ships (ie container ship) have no cargo capacity. There are ships with cargo capacity
and those are from what I have seen only T-AK types, not really civilian ships that would be the bulk of ships that make up convoys.


I see what you're saying.. Yeah that could be a great addition. However, a work-around is to have a bunker spawn in, teleport, or change sides with the loadouts you need when the ship is delivered.




pjb1 -> RE: Docking Operations (6/20/2016 10:05:28 AM)


quote:

ORIGINAL: USSInchon

quote:

Yes you can add specific munitions, but cargo ships (ie container ship) have no cargo capacity. There are ships with cargo capacity
and those are from what I have seen only T-AK types, not really civilian ships that would be the bulk of ships that make up convoys.


I see what you're saying.. Yeah that could be a great addition. However, a work-around is to have a bunker spawn in, teleport, or change sides with the loadouts you need when the ship is delivered.

My main concern was with the mega scenario NF 12.6, there is no real way to see if a transport is loaded or not.

This is from the scenario description:
"One main thing you will need to keep track of. Cargo ships will need to unload for 3 days in an unloading area, or transfer (2 days at Panama and Gibraltar, 1 day at Cape of Good Hope).
There is really no way I can think of to help with this, you will just need to keep them organized in the unload or transfer areas so you know which ones are done and can therefore leave. Awkward.
You will get a message stating that ‘A ship at XXX has unloaded (or transferred) and is ready for the return journey’."

its also a work around. Haven't gotten that far along in the scenario to see how well it works. There was also a suggestion for a LUA script to change the units name to XXX-Unloaded or Loaded.




Dysta -> RE: Docking Operations (6/20/2016 11:44:50 AM)

Give developers time, the docking feature is just as news as v1.11 itself. Air operations is more polished and have ferry missions to simulate airliner, something I want for cruise liners too.




Gunner98 -> RE: Docking Operations (6/20/2016 1:30:01 PM)

quote:

My main concern was with the mega scenario NF 12.6, there is no real way to see if a transport is loaded or not.


Next update (to NF 12.6) will have a Lua scrip suggested by michaelm to change the name of the ship once loading/unloading is complete. Can't pin down a date when I'll get that release out however, hopefully sometime in the next couple weeks.

B




pjb1 -> RE: Docking Operations (6/23/2016 3:57:32 PM)


quote:

ORIGINAL: Gunner98

quote:

My main concern was with the mega scenario NF 12.6, there is no real way to see if a transport is loaded or not.


Next update (to NF 12.6) will have a Lua scrip suggested by michaelm to change the name of the ship once loading/unloading is complete. Can't pin down a date when I'll get that release out however, hopefully sometime in the next couple weeks.

B


Awesome, quick question. Are ships considered to be loaded at beginning of scenario?




Gunner98 -> RE: Docking Operations (6/23/2016 4:46:53 PM)

Yes, basically all that are in scenario at start are loaded. They have been sitting idle for 7-10 days being held in port until the convoy system gets up and running. There should probably be some unloaded ones but I'll try and work that into an update.

B




JPFisher55 -> RE: Docking Operations (6/24/2016 4:28:18 PM)

A great idea. Since I'm still in day one, I'll just replay the scenario when the update comes out.

BTW, I'm really enjoying the Caribbean Fury 1 scenario.




benefant -> RE: Docking Operations (6/25/2016 1:19:00 PM)

Workaround idea. i tested

set a ammo pad on a extrem far away point
with the ammo inside
set it to an neutral side
if the ship enters the right. Position for the duration
Then teleport the ammo pad to the right position and change the side

So you could simulate for every cargo ship or ammo truck




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.59375