pjb1 -> RE: Docking Operations (6/20/2016 10:05:28 AM)
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quote:
ORIGINAL: USSInchon quote:
Yes you can add specific munitions, but cargo ships (ie container ship) have no cargo capacity. There are ships with cargo capacity and those are from what I have seen only T-AK types, not really civilian ships that would be the bulk of ships that make up convoys. I see what you're saying.. Yeah that could be a great addition. However, a work-around is to have a bunker spawn in, teleport, or change sides with the loadouts you need when the ship is delivered. My main concern was with the mega scenario NF 12.6, there is no real way to see if a transport is loaded or not. This is from the scenario description: "One main thing you will need to keep track of. Cargo ships will need to unload for 3 days in an unloading area, or transfer (2 days at Panama and Gibraltar, 1 day at Cape of Good Hope). There is really no way I can think of to help with this, you will just need to keep them organized in the unload or transfer areas so you know which ones are done and can therefore leave. Awkward. You will get a message stating that ‘A ship at XXX has unloaded (or transferred) and is ready for the return journey’." its also a work around. Haven't gotten that far along in the scenario to see how well it works. There was also a suggestion for a LUA script to change the units name to XXX-Unloaded or Loaded.
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