Shannon V. OKeets -> RE: overrun - undo (12/8/2016 7:48:54 PM)
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ORIGINAL: cfinch t1 save is just after overrun - hq and corp moved to space after overrun, arm continued one more space t2 save is after undoing the hq move (moved back to overrun space) and it should be able to at least move back to where it came from...hopefully this is clear in saves, please let me know if you need more I wasn't able to precisely do what you did. The saved games are after the overrun has occurred. However, using the Fast Start game I believe I came close to what you did. The problem you encountered is that if you move a group of units to perform an overrun, you will not be able to undo their move. Now you can continue to move the units that performed the overrun, but only if you do so immediately. Moving other units after the overrun prevents the overrunning units from continuing to move. If you continued to move some of the overrunning units, but not all, then those that you left behind are not eligible to continue moving. --- In any event, it looks like you wanted to move the HQ back to where it was before the overrun. That would be possible as part of its "continuing to move" but never as an Undo. Overrun movements cannot be Undone.
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