sIg3b -> RE: Replayability (6/27/2016 5:43:28 PM)
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One thing that hasnīt been much discussed, yet: THEME. (Perhaps everybody thought this too obvious to mention.) I think theme is what separates a Wargame from an abstract Strategy Game. If graphics and game flow do not broadly fit the thematic conception, the game will not "feel right" and be immersive. Too many are confusing chrome with theme, though, and insist on adding tons of unnecessary, redundant detail that doesnīt really add anything to gameplay. So whatīs the difference, you ask? As an example, take any WWII tactical game: If artillery can kill tanks too easily, this is counter-thematic and should be considered a bug that must be squashed. Otoh, if the game doesnīt include some rare tanks or other equipment that didnīt often play a role in historic battles, I couldnīt care less. Thatīs just chrome, and the obsession with OOB completeness is something I donīt share. I would prefer designers to be obsessed with balance and challenge. [8D]
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