(No Bullwinkle) Fort construction after an attack (Full Version)

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Lokasenna -> (No Bullwinkle) Fort construction after an attack (7/7/2016 5:21:51 PM)

I have demonstrably encountered a bug with this, finally. I have long noticed that sometimes fort construction is not reported sometimes, but was never able to really track it down to any specific day. I would just go check on a base and notice that it was at, say level 3, and +1%. I didn't get a notification that the fortifications had expanded to 3 within the last couple of turns but hadn't been keeping close enough track to do a post about it.

And yes, the base had engineers in combat mode with supply and they were working for the whole time. Not getting the notification is weird.

And then this happened in our latest turn:
quote:


Ground combat at Pegu (55,53)

Allied Deliberate attack

Attacking force 14890 troops, 417 guns, 307 vehicles, Assault Value = 634

Defending force 27466 troops, 432 guns, 1298 vehicles, Assault Value = 967

Allied engineers reduce fortifications to 0

Allied adjusted assault: 231

Japanese adjusted defense: 761

Allied assault odds: 1 to 3 (fort level 0)

Combat modifiers
Defender: preparation(-)
Attacker:

Japanese ground losses:
792 casualties reported
Squads: 1 destroyed, 68 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 0 destroyed, 11 disabled
Guns lost 30 (2 destroyed, 28 disabled)
Vehicles lost 28 (3 destroyed, 25 disabled)

Allied ground losses:
762 casualties reported
Squads: 11 destroyed, 93 disabled
Non Combat: 0 destroyed, 34 disabled
Engineers: 5 destroyed, 12 disabled
Vehicles lost 39 (1 destroyed, 38 disabled)

Assaulting units:
Gardner's Horse Regiment
9th Australian Division
16th Light Cavalry Regiment
2nd British Div /28
85th British AT Gun Regiment
I/224 Gp Forward Base Force /1
8th Mahratta AT Gun Regiment
XXXIII Indian Corps
16th Indian Heavy AA Rgt /3

Defending units:
19th Division
2nd Tank Division
3rd Tank Regiment
12th Tank Regiment
23rd Tank Regiment
11th Tank Regiment
2nd Ind. Mountain Gun Regiment
51st Ind.Mtn.Gun Battalion
3rd RF Gun Battalion
6th RF Gun Battalion
11th Shipping Engineer Regiment
52nd Ind.Mtn.Gun Battalion
4th Mortar Battalion
18th JNAF AF Unit


And when I load the turn, here's the base:


[image]local://upfiles/41335/2DDC4D3F42C84F1AA0B42991EA2D368C.jpg[/image]




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/7/2016 5:23:27 PM)

Roughly put: wut?

OK, but then I look in Tracker. Here's what Tracker shows for the fort level history (I forgot to load last turn, sorry):



[image]local://upfiles/41335/75544393564C4C93A29678A8518C84D4.jpg[/image]




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/7/2016 5:24:39 PM)

Attached is the 001.pws replay file.




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/7/2016 5:25:08 PM)

Attached is the 015.pws turn file, before I have closed out orders.




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/7/2016 5:26:38 PM)

My concern with this is that it's a display bug in one direction or the other. Either forts are 0+99%, or they are 1+0%. But it matters, because if there's an attack this coming turn there will either be 1 level of forts or no forts.

Fixing this wouldn't affect my game either way, but there's obviously some kind of mismatch here. I suspect that forts are actually 0+99% given that both the combat report and Tracker say 0, but it is being displayed improperly in the base screen.




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/8/2016 8:12:04 PM)

In the next turn, forts are now listed as 1 + 10% in the base info screen but I got no notification that the fortifications had expanded. Tracker does tell me that they are now 1, but there was no notification in the turn or in the operations .txt file. Tracker does say 1 + 9% for the fort progress.

I think we have a slight logic/display bug here.




Dauntless42 -> RE: (No Bullwinkle) Fort construction after an attack (7/9/2016 8:07:05 PM)

Speaking of fortification levels...

A really nice feature to have in some future beta would be to add a column in the Base Summary screen (next to the ones for airfield and port size) showing the level of fortification, perhaps with a "b" next to them (not for "Bullwinkle" but for bases that are actively building). This would help the hapless player who must check hundreds of bases individually, in order to find the ones uselessly burning supply while building unnecessarily to forts 6. It would also help the player, trying to fortify a region on the map, to readily see which bases have been overlooked.

Michael, do this one boon and dinner is on me the next time you are in San Francisco. And your fans will grow even more legion and devoted.




michaelm75au -> RE: (No Bullwinkle) Fort construction after an attack (7/10/2016 3:41:23 AM)

So the fort level was 1 + 50% (in combat save). Then your attack knock it back to 0 but it still had construction points, and then base construction accumulated at end of turn to 1 + 1%.
And in the Operation report from the combat save:
Pegu expands fortifications to size 1

However, I have found a 'fix' that was added in 2009 to correct some issue with fort construction when it reached 99%. The base display can increment the fort level and that wont show in the Ops report.

I can't see why the 'fix' is appropriate as the fort construction code looks okay now. I'll remove it on next build.
Ah. When removed, the fort building on Pegu base shows 100%. Fixed construction to handle 100% build so this 'fix' is not needed.




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/10/2016 5:15:15 PM)


quote:

ORIGINAL: michaelm

So the fort level was 1 + 50% (in combat save). Then your attack knock it back to 0 but it still had construction points, and then base construction accumulated at end of turn to 1 + 1%.
And in the Operation report from the combat save:
Pegu expands fortifications to size 1

However, I have found a 'fix' that was added in 2009 to correct some issue with fort construction when it reached 99%. The base display can increment the fort level and that wont show in the Ops report.

I can't see why the 'fix' is appropriate as the fort construction code looks okay now. I'll remove it on next build.
Ah. When removed, the fort building on Pegu base shows 100%. Fixed construction to handle 100% build so this 'fix' is not needed.


Really? In my operations .txt, that line was not there. I looked twice!




michaelm75au -> RE: (No Bullwinkle) Fort construction after an attack (7/11/2016 10:56:20 AM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: michaelm

So the fort level was 1 + 50% (in combat save). Then your attack knock it back to 0 but it still had construction points, and then base construction accumulated at end of turn to 1 + 1%.
And in the Operation report from the combat save:
Pegu expands fortifications to size 1

However, I have found a 'fix' that was added in 2009 to correct some issue with fort construction when it reached 99%. The base display can increment the fort level and that wont show in the Ops report.

I can't see why the 'fix' is appropriate as the fort construction code looks okay now. I'll remove it on next build.
Ah. When removed, the fort building on Pegu base shows 100%. Fixed construction to handle 100% build so this 'fix' is not needed.


Really? In my operations .txt, that line was not there. I looked twice!

When I ran the turn as a normal game (not PBEM), it showed. The execution of the turn would have been different. It didn't show when I ran it as a PBEM game afterwards.




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/11/2016 4:44:55 PM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: michaelm

So the fort level was 1 + 50% (in combat save). Then your attack knock it back to 0 but it still had construction points, and then base construction accumulated at end of turn to 1 + 1%.
And in the Operation report from the combat save:
Pegu expands fortifications to size 1

However, I have found a 'fix' that was added in 2009 to correct some issue with fort construction when it reached 99%. The base display can increment the fort level and that wont show in the Ops report.

I can't see why the 'fix' is appropriate as the fort construction code looks okay now. I'll remove it on next build.
Ah. When removed, the fort building on Pegu base shows 100%. Fixed construction to handle 100% build so this 'fix' is not needed.


Really? In my operations .txt, that line was not there. I looked twice!

When I ran the turn as a normal game (not PBEM), it showed. The execution of the turn would have been different. It didn't show when I ran it as a PBEM game afterwards.


Ah, OK. I was about to attach the operations.txt as I just got to the computer that has it stored. So is it just a display bug? Basically, were forts actually 0 +99% like Tracker thought, but in terms of notification/display the game thought it was 1 +0%? Or were the forts actually at 1 and therefore Tracker (well, the really old version I'm running) has a slight problem?




michaelm75au -> RE: (No Bullwinkle) Fort construction after an attack (7/12/2016 10:27:34 AM)

At start of the turn, the fort would be 0 +99%. But as soon as you viewed the base, it bounced it up to 1 +1%. Nothing is shown in ops report as it outside the scope of normal construction.




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/12/2016 4:03:00 PM)


quote:

ORIGINAL: michaelm

At start of the turn, the fort would be 0 +99%. But as soon as you viewed the base, it bounced it up to 1 +1%. Nothing is shown in ops report as it outside the scope of normal construction.


Why would it jump up 2% like that?




michaelm75au -> RE: (No Bullwinkle) Fort construction after an attack (7/13/2016 11:27:43 AM)

Just the 'fix' that was added a long time ago - bump it up one level and set build to 1




Lokasenna -> RE: (No Bullwinkle) Fort construction after an attack (7/13/2016 4:44:14 PM)


quote:

ORIGINAL: michaelm

Just the 'fix' that was added a long time ago - bump it up one level and set build to 1


I guess I don't quite follow or know of this fix, but I suppose I can assume you know what it's about and all that.




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