Loading troops in SST's.. (Full Version)

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dave sindel -> Loading troops in SST's.. (7/10/2016 2:52:31 PM)

Good morning all,

I'm struggling to get troops to load into a SST TF. Here is a screenshot of the TF. 3 SST's and the "load troops" button is grayed out. I will also post a shot of the base where I'm trying to load the troops. I've tried combat mode, move mode, docking the TF, undocking the TF. I'm at a loss.....

[image]local://upfiles/20177/4CAECE30631C4F87AB0D92EE8DE83D3F.jpg[/image]




dave sindel -> RE: Loading troops in SST's.. (7/10/2016 2:53:37 PM)

Here's the base

[image]local://upfiles/20177/E6D073B4715A4B1C95F9F8021650729A.jpg[/image]




btd64 -> RE: Loading troops in SST's.. (7/10/2016 5:03:32 PM)

Only Marine paratroopers can load and in combat mode....GP




BillBrown -> RE: Loading troops in SST's.. (7/10/2016 5:10:33 PM)

I am sure they will not load if the base is too close to an enemy base. I do not remember the distance criteria.




Lokasenna -> RE: Loading troops in SST's.. (7/10/2016 5:17:43 PM)

Try splitting them into individual TFs. I have had issues, except at large ports, loading more than 1 or 2 SST's at a time. E.g., at Pearl I was able to load all 3 at once. At a size 3 port, I could only do 1 at a time - even in separate TFs! It was rather odd.




Bearcat2 -> RE: Loading troops in SST's.. (7/10/2016 6:40:09 PM)

don't they have to be docked?




bobdina -> RE: Loading troops in SST's.. (7/10/2016 6:41:29 PM)


quote:

ORIGINAL: Lokasenna

Try splitting them into individual TFs. I have had issues, except at large ports, loading more than 1 or 2 SST's at a time. E.g., at Pearl I was able to load all 3 at once. At a size 3 port, I could only do 1 at a time - even in separate TFs! It was rather odd.

Same for me.




Bullwinkle58 -> RE: Loading troops in SST's.. (7/10/2016 7:18:47 PM)


quote:

ORIGINAL: Termite2

don't they have to be docked?


This was my first spot. I always dock them. I also only use one in a TF at a time as Loka says, but I don't think that matters.




Lokasenna -> RE: Loading troops in SST's.. (7/10/2016 10:26:40 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Termite2

don't they have to be docked?


This was my first spot. I always dock them. I also only use one in a TF at a time as Loka says, but I don't think that matters.


Even with them in separate TFs, I've had issues loading more than 1 per day. You could have all 3 split into different TFs here and you wouldn't be able to load all 3 at once. I don't know if this is WAD, and never bothered posting about it because it didn't seem to be worth the effort.




wneumann -> RE: Loading troops in SST's.. (7/10/2016 11:00:32 PM)

I've successfully loaded a single SST with LCU elements recently from a base with no port facility (size 0 port) in a recent evacuation operation at Wessel Islands (NW Australia) before Pillager captured the base with a Japanese landing force. It should be noted that LCU elements loaded aboard the SST were all personnel squads (engineers and support) and did not include vehicles or heavy weapons/equipment. This action is in my AAR and occurred within the last few game turns. Basically I did this action without use of any port facility in the base (having port size 0 at Wessel Islands). It worked as the sub did load up to full capacity with LCU elements and transported them to mainland Australia. Wouldn't go so far as calling it amphibious loading but certainly appeared to work that way.




dave sindel -> RE: Loading troops in SST's.. (7/11/2016 12:31:39 AM)

@ General Patton - these are USMC paratroops and in Combat Mode...

I also tried docking the TF. I will try splitting the TF into 3 and see what that does. Thanks to all who responded.




Lokasenna -> RE: Loading troops in SST's.. (7/11/2016 3:17:10 AM)


quote:

ORIGINAL: dave sindel

@ General Patton - these are USMC paratroops and in Combat Mode...

I also tried docking the TF. I will try splitting the TF into 3 and see what that does. Thanks to all who responded.


You'll be able to load 1 of them, although all 3 will have the Load Troops button available until you actually start the loading on 1. Once you do, it will be greyed out for the other 2.




dave sindel -> RE: Loading troops in SST's.. (7/17/2016 12:40:49 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: dave sindel

@ General Patton - these are USMC paratroops and in Combat Mode...

I also tried docking the TF. I will try splitting the TF into 3 and see what that does. Thanks to all who responded.


You'll be able to load 1 of them, although all 3 will have the Load Troops button available until you actually start the loading on 1. Once you do, it will be greyed out for the other 2.


Thanks to Lok and Moose, I was able to load troops 1 SST at a time. Now I have a couple of follow-up questions. a) if I set them to unload at an atoll where both sides have troops will they trigger a shock attack ? b) Does the "1 SST at a time" rule apply for unloading ? Or can all 3 unload simultaneously ? I'd like to get them all disembarked before an attack.




Major Shane -> RE: Loading troops in SST's.. (7/17/2016 1:13:37 PM)

I recently unloaded all 3 simultaneously with elements of 2d Raider BN. The good news is they attacked the unit on the island. The bad news, I wasn't expecting opposition. The shock attack left both sides unable to conduct offensive ops. Based on the "one-at-a-time" loading, I chose to leave them in place and rushed an Amphibious force of a Regiment to reinforce. I secured the island, but lost 3 APAs,and escorting DDs, to 2 CA who slipped in under the weather.




BBfanboy -> RE: Loading troops in SST's.. (7/17/2016 4:53:51 PM)


quote:

ORIGINAL: m_shane_perkins

I recently unloaded all 3 simultaneously with elements of 2d Raider BN. The good news is they attacked the unit on the island. The bad news, I wasn't expecting opposition. The shock attack left both sides unable to conduct offensive ops. Based on the "one-at-a-time" loading, I chose to leave them in place and rushed an Amphibious force of a Regiment to reinforce. I secured the island, but lost 3 APAs,and escorting DDs, to 2 CA who slipped in under the weather.

Raider Bn, or Para Bn? I thought raiders could not load on a sub?




szmike -> RE: Loading troops in SST's.. (7/17/2016 6:01:13 PM)

quote:

ORIGINAL: Manual
The number of submarines that can load troops at friendly ports is severely
restricted. Depending on port size, only 1 to 4 per day if there is friendly
air support over the base, 1-2 per day if the enemy has air superiority.

it doesn't say which lvl is exactly required for 2 or more, but it's pretty limited




btd64 -> RE: Loading troops in SST's.. (7/17/2016 7:17:28 PM)

I've always thought that the Raiders should be able to pull it off. Might be a michaelm enhancement. I will test this in my current pbem....GP




Dili -> RE: Loading troops in SST's.. (7/18/2016 12:36:38 AM)

Does not have to be classified as commandoes?




witpqs -> RE: Loading troops in SST's.. (7/18/2016 12:48:37 AM)


quote:

ORIGINAL: Dili

Does not have to be classified as commandoes?

IIRC, should be para capable unit to be loaded on a sub in combat mode. Commando is just a name in this game, not a designation the code recognizes.




dave sindel -> RE: Loading troops in SST's.. (7/18/2016 12:18:06 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Dili

Does not have to be classified as commandoes?

IIRC, should be para capable unit to be loaded on a sub in combat mode. Commando is just a name in this game, not a designation the code recognizes.


I've tried loading a couple of different types, and the para's were the only ones that I had any luck with.




Dili -> RE: Loading troops in SST's.. (7/18/2016 1:09:29 PM)

Thanks.




Major Shane -> RE: Loading troops in SST's.. (7/19/2016 1:34:21 AM)

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: m_shane_perkins

I recently unloaded all 3 simultaneously with elements of 2d Raider BN. The good news is they attacked the unit on the island. The bad news, I wasn't expecting opposition. The shock attack left both sides unable to conduct offensive ops. Based on the "one-at-a-time" loading, I chose to leave them in place and rushed an Amphibious force of a Regiment to reinforce. I secured the island, but lost 3 APAs,and escorting DDs, to 2 CA who slipped in under the weather.

Raider Bn, or Para Bn? I thought raiders could not load on a sub?


Yes, 2d USMC Raider Bn. Loaded at Bikini Island (0/0). I captured Bikini the same way, but no opposition.

I am playing stock, Allied vs Japan (AI), scenario 007.





geofflambert -> RE: Loading troops in SST's.. (7/19/2016 2:34:40 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: m_shane_perkins

I recently unloaded all 3 simultaneously with elements of 2d Raider BN. The good news is they attacked the unit on the island. The bad news, I wasn't expecting opposition. The shock attack left both sides unable to conduct offensive ops. Based on the "one-at-a-time" loading, I chose to leave them in place and rushed an Amphibious force of a Regiment to reinforce. I secured the island, but lost 3 APAs,and escorting DDs, to 2 CA who slipped in under the weather.

Raider Bn, or Para Bn? I thought raiders could not load on a sub?


It's been awhile but I thought raiders were specifically designed for that and putting airborne on them was iffy.




witpqs -> RE: Loading troops in SST's.. (7/19/2016 3:27:01 AM)


quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: m_shane_perkins

I recently unloaded all 3 simultaneously with elements of 2d Raider BN. The good news is they attacked the unit on the island. The bad news, I wasn't expecting opposition. The shock attack left both sides unable to conduct offensive ops. Based on the "one-at-a-time" loading, I chose to leave them in place and rushed an Amphibious force of a Regiment to reinforce. I secured the island, but lost 3 APAs,and escorting DDs, to 2 CA who slipped in under the weather.

Raider Bn, or Para Bn? I thought raiders could not load on a sub?


It's been awhile but I thought raiders were specifically designed for that and putting airborne on them was iffy.

It's just a game mechanics issue. They needed something different about the units they could load on subs in (specifically in) combat mode. 'raider', 'commando', and other units are only part of the names in AE. They are not "special" in any way that the game understands. But parachute capable is a special flag for a unit in the scenario file, and so it is a hook that the programmers can use.

It's just a compromise to the technology demons.

Make sense?




geofflambert -> RE: Loading troops in SST's.. (7/19/2016 1:28:42 PM)

Sense never makes any sense to me. What's a poor little gorn to do?




Bullwinkle58 -> RE: Loading troops in SST's.. (7/19/2016 4:42:47 PM)


quote:

ORIGINAL: witpqs

Make sense?


It does make sense, but I want to reiterate that probably 80% of the time I land troops from SSTs they're leg infantry in Move mode, there to take a dot hex. You can't land enough paras in Combat to win a fight against almost anything, even a piece of a base force that has AV. The game doesn't have sabotage modeled, and that is what sub-landed troops did. The game forces them to land and fight stand-up battles with whatever is on the island. As recon of what is actually on the island is normally nil, it's a very low-odds crap shoot Combat mode will work for you. Land in Move, take a turn to convert to Combat-Deliberate, take the dot, take a turn to reload, sail away to the next dot. Wait and hope the Rowboat Corps acts after you're gone.




HansBolter -> RE: Loading troops in SST's.. (7/19/2016 6:10:06 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Dili

Does not have to be classified as commandoes?

IIRC, should be para capable unit to be loaded on a sub in combat mode. Commando is just a name in this game, not a designation the code recognizes.



Which is odd to the maximum because commando IS a device type that one has limited supplies of.

The code has sufficient discernment to prevent a para engineer device from being airdropped along with the rest of the devices of a para battalion.

Why doesn't it have sufficient discernment to differentiate a commando squad device from any other ordinary kind of infantry squad device?




LargeSlowTarget -> RE: Loading troops in SST's.. (7/19/2016 7:09:01 PM)

Only units with the editor value "symbol" = 19 can load on subs in combat mode. The ordinary para units have the "symbol" value = 13 which add the para wings symbol to the infantry icon and makes the unit eligible for airdrops. The value 19 designates commando / raider type units, they also get the wings symbol, can jump and can be loaded on subs in combat mode. Just tested this Marine Para (13) can load on subs only in move mode, Marine Raiders (19) can load combat ready.




Major Shane -> RE: Loading troops in SST's.. (7/19/2016 7:12:58 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

Make sense?


It does make sense, but I want to reiterate that probably 80% of the time I land troops from SSTs they're leg infantry in Move mode, there to take a dot hex. You can't land enough paras in Combat to win a fight against almost anything, even a piece of a base force that has AV. The game doesn't have sabotage modeled, and that is what sub-landed troops did. The game forces them to land and fight stand-up battles with whatever is on the island. As recon of what is actually on the island is normally nil, it's a very low-odds crap shoot Combat mode will work for you. Land in Move, take a turn to convert to Combat-Deliberate, take the dot, take a turn to reload, sail away to the next dot. Wait and hope the Rowboat Corps acts after you're gone.

This is exactly how I have been using my USMC Raider battalions.




witpqs -> RE: Loading troops in SST's.. (7/19/2016 7:53:42 PM)


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Dili

Does not have to be classified as commandoes?

IIRC, should be para capable unit to be loaded on a sub in combat mode. Commando is just a name in this game, not a designation the code recognizes.



Which is odd to the maximum because commando IS a device type that one has limited supplies of.
A few things. First off, Commando is a name, not a device type. If you took all the units that currently incorporate the word Commando in their name and changed it to something else, nothing else would change. The game has device types AFV, Squad, etc. but no Commando.

Second, the code makes that decision at the unit level, not the device level. Units with the word Commando in the name are not special to the code. But the para capable flag/bit does set apart a unit (regardless of what it is named). So that's what they used. They fully acknowledged that it was a compromise.

I have no doubt at all that if they had the luxury of coding it however they consider 'ideal' that it would be different. Just to be clear, I am not arguing that it should be the way that it is, I'm just explaining it as I recall the developers explained it.


The code has sufficient discernment to prevent a para engineer device from being airdropped along with the rest of the devices of a para battalion.
There is a limit based on the 'size' of the device. Maybe it's called 'load factor' or something. There is also a limit based on what the particular transport plane can carry. But there is definitely a hard limit on what can be para dropped. Note that air transporting into a friendly base with a runway (or by flying boat) is not the same as para dropping. Some devices which cannot be para dropped can be air transported if the plane is large enough.

Why doesn't it have sufficient discernment to differentiate a commando squad device from any other ordinary kind of infantry squad device?
Just ain't coded in, Bro. [8D]





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