Warhorse -> RE: World War One Mod! (7/14/2016 6:08:08 PM)
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Hi! Here are a few pointers, I'm sorry I never got around to making a notes yet about everything! Artillery- I went through the oob’s, and marked all indirect fire as such at the end of the unit name, and, you can also tell if you are using 2d NATO sysmbols, they are the artillery symbol. Be very careful in plotting your arty, it will not only usually not show up next turn, but will also stray from intended targeted hex, I can really ruin your own troops day! This is by design, to represent the more primitive laying techniques, and lack of radio contact. Some scenario’s will have an observation balloon, they are spotters, and will make sure you stay spot on. Field Guns- These are represented in 2d by the infantry gun symbol, and are direct fire weapons only, so make sure they can see what you want to hit, and move them around periodically, as your opponent will definitely want to get rid of these pests! Machineguns-Very powerful, protect them as well, they are your friend, if you own them! Aircraft-Only good for showing positions, and if left in place, will spot troops within sight, not artillery spotters, very low attack factor, and hard to shoot down, I usually won’t waste fire on them, you mostly will be lucky to get them to retreat! Gas-Some guns have it, denoted by a green ‘G’ in the info box top right when selected, use is by using the SHIFT key while plotting artillery with Ctrl depressed as well. Effects are usually immediate disruption, but I have seen reductions as well. K'talan Mod, haven't heard of that one in some time! A pity, I liked that one very much as well.I actually started the K'talan one as a fun only thing to kick the AI's ass when playing DCG's, which is all I used to do until I discovered PBEM! Let me know if you stumble onto that missing unit, also, check in the scenario's section at the Blitz.org under CS-WW1 mod, for all the updated scenario's in the database! I corrected some problems while I was uploading them all. Really glad you like the mod! Found the oob error, the $Corps had an invalid date spread for the 74th Yeomanry Division. I corrected the entry in the Corps file, where to make it available?
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