SteveMcClaire -> RE: Close Combat - The Bloody First, dates update (3/24/2017 7:49:45 PM)
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Thank you everyone for your feedback. I'll answer the questions I can in brief: Multi-story buildings: As I've said previously, we won't be doing multi-story buildings for this first release. Unit bases: Under discussion. We will probably go with outlines around soldier/vehicles. Unit icons: You can mod this easily by replacing the icon files. Zoom levels: The camera height can be zoomed up and down freely/smoothly. There are no 'zoom levels' just a min and max height on the camera. Soft map edges: We're experimenting with this. Allowing an angled and rotating camera means you either see off the map edge or there will be parts of the map you can't see with the angled / rotated view -- if you look at the outline of the 'visible map area' on the mini-map you'll see it's a trapezoid rather than a rectangle. Feedback so far is that people really want to be able to rotate the camera and aren't as concerned about seeing the edge of the map. Gap between row houses: This won't exist in the final game on this map as we will replace the models with 'capped' houses that abut each other. That said, if you create your own map and deliberately create a situaiton like this, you will be able to move and fire down the gap, and move down it if its wide enough. Unbuttoned Vehicles: Yes, vehicle can unbutton and you will see some of the crew. For open vehicles like a jeep you'll see the driver all the time. Exposed crew members can be shot/hit. Camera angle: The camera has two angles -- top down and a set angle of about 70 degrees. You can rotate the direction it is facing but not tilt it beyond those two states. Vehicles in game: We're shipping with the vehicles needed for our campaigns (US 1st Infantry in Tunisia, Sicily, and Normandy.) But with the Archon engine you can mod the game and add new vehicles, however. Steve
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