pzgndr -> RE: 11.6 beta... (8/5/2016 9:14:56 PM)
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ORIGINAL: Indirectlemon v2.0.11.6 Beta – July, 2016 We also made some adjustments and improvements to the AI pathing for ground assault and helo movements. In both cases, the AI will look to use better approaches and avoid diving over exposed hills. Helicopters in deliberate movement (attack profile) will seek out low terrain to mask their approach to targets. Hasty moving helos (Returning to base or looking to cover ground) with look to stay low, but will crest hills if it is faster to the objective. We also caught and fixed a bug were the pathfinder would crash if the path went over a lake/large river hex. Was this just for approaches, because my first play in a long time shows an old problem with helos not retreating away from the enemy. In the screenshot I snapped, the helos are moving over the hilltop towards and over spotted enemy units. They could and should easily retreat towards the west away from the hex they were hovering over, for several minutes while enemy units got within 500m. Sigh. On the bright side, everything is running smoothly and newer jpg graphics look fine. [image]local://upfiles/11380/28E018CDE5CE42D69BD393999A1D294C.jpg[/image]
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