Uncle Lumpy -> Question on Construction ships (8/2/2016 3:08:34 PM)
|
I typically leave my Construction ships on Auto. For the most part, this seems to work fairly well. Inevitably, thought I will find one of them scurrying half way across the Galaxy to repair a World Destroyer. I find this to be a pointless mission because first, the Giant Kaltors guarding the wreckage will never let the constructor close. Secondly, even if the constructor can get to work on the ship, the game will end long before the Destroyer is completed. As I have no interest in a World Destroyer, I have to manually stop the constructor and assign it a new mission. Only to have another constructor attempt to repair the Destroyer a few game moments later, etc. I usually send a fleet to destroy the World Destroyer, thus removing it as a potential mission. I was wondering if there was any other way to keep the constructors from attempting to repair the Destroyer? I ask this because I noticed a few games ago my constructors were going crazy building Research Stations. They had already built 7 to 8 stations and were in the process of building 3 to 4 more! Inoticed in the Empire Policy screen I had made Research a "Very High" priority. I unchecked that box and Checked "Low" priority. The constructors stopped build Research Stations. The same thing seems to happen with Resort Bases. "High Priority" equals a lot of Resort Bases, "Low Priority" equals few or none being built. That being said, is there a priority setting in the the Empire Policy screen that can be checked/unchecked to control repairs to World Destrpyers?
|
|
|
|