ChuckBerger -> RE: Advice for a better game by AI as German? (1/14/2017 7:51:33 AM)
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The game against AI works better when the AI is Soviet. I think it's just too hard to program an AI that can pull off the kind of sophisticated encirclements needed to get ahead as the Germans. I continue to enjoy the game playing as Germans against Soviet AI (playing with challenging or harder), but against German AI it's not much fun, the German AI blunts its panzers quickly, fails to encircle Russian troops, and ultimately is too easy to surround and eliminate through counterattacks. Compounding the AI programming challenge is the fact that in real life the Soviets made repeated and massive operational blunders, which a competent human opponent is unlikely to repeat. So it's hard to design a game which has both historical fidelity to the combat attributes of individual units, while still offering a balanced contest. Most East front games either have to seriously lower the real combat values for Soviet units to allow for what were mostly operational and strategic failings, or have to introduce mechanics to simulate operational and strategic failure (this is the DC3 option), or simply are heavily skewed towards the Soviets. The DC3 penalties for the Soviets don't go quite far enough, in my opinion, in simulating the dislocation and paralysis of Soviet command at this stage in the war.
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