[ANSWERED] Can't get 'Unit is damaged' trigger to work (Full Version)

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beikul -> [ANSWERED] Can't get 'Unit is damaged' trigger to work (8/5/2016 8:01:36 PM)

Hi,

[Command v.11 SR3 839.5 on Windows 7 64 bit]

I'm trying to learn the scenario editor but I can't get the 'Unit is damaged' trigger to work. I've had success with 'Unit is destroyed' but when I take a similar approach with 'Unit is damaged' it does not appear to fire. I have a test scenario that demonstrates this but apparently I'm too new to include a URL in my post.

Any idea what I might be doing wrong?


edit: short URL of my test scenario is: bit.ly/2aEm14j




nogravity -> RE: Can't get 'Unit is damaged' trigger to work (8/5/2016 9:12:59 PM)

Did you set the "Damage Percentage Threshold" value to a something above zero?




beikul -> RE: Can't get 'Unit is damaged' trigger to work (8/5/2016 9:34:35 PM)

Generally I've left it at zero (as in my test scenario) as I couldn't find any documentation on what this was for and my assumption has been that zero means 'fire when any damaged is taken'. As an experiment I've also set it to 1 but still the trigger didn't fire.




beikul -> RE: Can't get 'Unit is damaged' trigger to work (8/9/2016 4:55:15 PM)

Correction: setting the threshold to 1 does work. I wasn't being patient enough before - it seems like my target ship has to get hit by 5 shells before the threshold is exceeded and the trigger fires. I guess there's no way to get it to fire the moment the very first damage is taken.




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