rkr1958 -> RE: What would you like to see done next? (9/29/2016 1:10:16 AM)
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ORIGINAL: Jagdtiger14 Concerning bugs or MWiF mechanics, my opponent (Brian) and I are having a lot of trouble with the convoy system (getting resources to the factories properly). Its brought our game to a halt until we find a way to fix it. There should be some way to do this manually. I love this game with the exception of getting my convoy routes set, which at times is infuriating. For example, a traded oil point from the USA to a factory in London is routed first through the Caribbean Sea to the East Coast, North Atlantic, Bay of Biscay instead of first going into the East Coast. This uses 4 CPs when only 3 CPs should be required. The result is that 1 of the 3 oil points from Venezuela being saved to Canada goes idle. Infuriating to say the least. I've been looking into how to edit the game file to force convoy routes but I haven't figured that out. What I have figured out is how to increase the number of CPs in a given sea area. So, for this example, I could increase the number of CW CPs in the Caribbean Sea by 1 to compensate for MWiF wasting that 1 CP. This would get the USA traded oil point to London and all three Venezuela oil points saved to Canada. In effect I would be creating a "virtual" CPs to compensate for the one that MWiF was wasting. However, this would require me keeping up with and removing all "virtual" CPs when they were no longer needed. By the way, all of this is in the thinking stage and is something I would NOT put in effect in my AAR game with Pat. In terms of getting the CP routes working properly this is the only workaround I've found (so far) that seems fairly easy to do.
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