Computer-controlled TF's (Full Version)

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Seathom -> Computer-controlled TF's (8/15/2016 8:46:34 PM)

I am going to start my first game after reading the manual and newbie post in the forums. I actually played this game a bit in the late 90's. I will be playing the Allies. Should I make all my TF's human-controlled (I do enjoy micro-managing) or are there specific missions that the AI does better than humans?




geofflambert -> RE: Computer-controlled TF's (8/15/2016 9:01:46 PM)

The AI only does better when it is cheating. It won't cheat for you without a bitcoin payment. I don't know how much it is as I've never done that. You probably should play around with automatic convoys so at least you know how that works. I don't because I've never done it. Somebody may post that you should let the AI handle your subs. I'm totally opposed to that.




Oberst_Klink -> RE: Computer-controlled TF's (8/15/2016 9:02:12 PM)


quote:

ORIGINAL: Seathom

I am going to start my first game after reading the manual and newbie post in the forums. I actually played this game a bit in the late 90's. I will be playing the Allies. Should I make all my TF's human-controlled (I do enjoy micro-managing) or are there specific missions that the AI does better than humans?

WitP AE ain't like PacWar or WitP; only Sub-TFs can be controlled by the AI, but that is NOT recommended. Futhermore, you can't set areas (e.g. ABDA, Brits in India, SW Pac, etc.), like in WitP, under computer control. There are quite a bunch of tutorials and newbie guides here. Start with the Coral Sea scenario, work your way up to Guadalcanal and read thru some AARs -> highly recommended. In case you understand German, I did a few sandbox AARs that explained most aspects of the game mechanics. ->

http://www.si-games.com/forum/showthread.php?t=28538

Klink, Oberst




Seathom -> RE: Computer-controlled TF's (8/15/2016 9:15:10 PM)

Thanks for the info. That is actually very good news; I'd rather be in control of everything. Alas, I only speak English and passable French.

And thanks for the info on PacWar. That is the game I played in the late 90's. I didn't want to bother looking up the old game in a box. I am really looking forward to playing this game.




Yaab -> RE: Computer-controlled TF's (8/15/2016 9:24:10 PM)


quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: Seathom

I am going to start my first game after reading the manual and newbie post in the forums. I actually played this game a bit in the late 90's. I will be playing the Allies. Should I make all my TF's human-controlled (I do enjoy micro-managing) or are there specific missions that the AI does better than humans?

WitP AE ain't like PacWar or WitP; only Sub-TFs can be controlled by the AI, but that is NOT recommended. Futhermore, you can't set areas (e.g. ABDA, Brits in India, SW Pac, etc.), like in WitP, under computer control. There are quite a bunch of tutorials and newbie guides here. Start with the Coral Sea scenario, work your way up to Guadalcanal and read thru some AARs -> highly recommended. In case you understand German, I did a few sandbox AARs that explained most aspects of the game mechanics. ->

http://www.si-games.com/forum/showthread.php?t=28538

Klink, Oberst


Didn't know you authored German tutorial AAR. It looks comprehensive. Vorsprung durch AAR?




geofflambert -> RE: Computer-controlled TF's (8/15/2016 9:28:51 PM)

quote:

ORIGINAL: Seathom

Thanks for the info. That is actually very good news; I'd rather be in control of everything. Alas, I only speak English and passable French.


En Passant? This isn't chess.




HansBolter -> RE: Computer-controlled TF's (8/15/2016 10:05:33 PM)


quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: Seathom

I am going to start my first game after reading the manual and newbie post in the forums. I actually played this game a bit in the late 90's. I will be playing the Allies. Should I make all my TF's human-controlled (I do enjoy micro-managing) or are there specific missions that the AI does better than humans?

WitP AE ain't like PacWar or WitP; only Sub-TFs can be controlled by the AI, but that is NOT recommended. Futhermore, you can't set areas (e.g. ABDA, Brits in India, SW Pac, etc.), like in WitP, under computer control. There are quite a bunch of tutorials and newbie guides here. Start with the Coral Sea scenario, work your way up to Guadalcanal and read thru some AARs -> highly recommended. In case you understand German, I did a few sandbox AARs that explained most aspects of the game mechanics. ->

http://www.si-games.com/forum/showthread.php?t=28538

Klink, Oberst


This isn't true. Supply convoys can be controlled by the computer by two methods:

Auto Convoy System: Almost no one uses this. You put ships into a pool and activate bases to use the system and the computer will create task forces to ship supply to the bases participating.

Continuous Supply: After setting up a supply task force you can toggle through the "control" setting until you get "Continuous Supply". The TF will not operate automatically plying between home and destination ports delivering supply/fuel.
Many players, including me, use this system.




Seathom -> RE: Computer-controlled TF's (8/15/2016 10:19:56 PM)

Wow, thanks for this info. I assumed auto-convoying supplies would be reasonable and only use Supply TF's if I wanted to prepare a forward base for invasion or bottleneck situation the AI didn't pick up.

Basically, is it only necessary to supply strategically-located ports and islands since the game will automatically transport from those bases to nearby bases in need?




geofflambert -> RE: Computer-controlled TF's (8/16/2016 3:46:54 AM)


quote:

ORIGINAL: Seathom

Wow, thanks for this info. I assumed auto-convoying supplies would be reasonable and only use Supply TF's if I wanted to prepare a forward base for invasion or bottleneck situation the AI didn't pick up.

Basically, is it only necessary to supply strategically-located ports and islands since the game will automatically transport from those bases to nearby bases in need?


Not over open water, with the exception of aerial torpedoes, as far as I can remember.




Korvar -> RE: Computer-controlled TF's (8/16/2016 8:45:55 AM)


quote:

ORIGINAL: Seathom

Basically, is it only necessary to supply strategically-located ports and islands since the game will automatically transport from those bases to nearby bases in need?


The game will only automatically transport supplies over rail and roads - Alfred's Logistics 101 is a great resource to better understand how it works. But the Gorn is right, if you need to move material over water, you need to create transport/tanker task forces.

That said, using a 'hub-and-spoke' logistics system you alluded to works very well. All existing and potential base sites have development ratings for port and airfield sizes - you can develop these to a maximum of +3 over the rating OR up to size 9, whichever is lower. You'll want to plan out long term what bases will make good hubs to service surrounding bases - larger ports can move more goods and service the larger, longer-ranged ships. You'll also need to get engineers deployed to these bases in order to further develop them. It will take time to develop these, but the potential payoffs are great.

I'm like you in that I like to micro manage a lot of my shipping. I don't use the auto convoy system at all. The computer controlled continuous supply task forces are good for relatively safe supply routes between major hub bases. For instance, I use a continuous supply TF to move fuel from Abadan (top of the map above India) to Karachi. The rail lines from Karachi then distribute the fuel to the rest of mainland India, and the Indian industry uses it to produce all the supplies India needs. I then manually create transport TFs as needed to keep Ceylon and other regional island bases well stockpiled.

The same principle applies to Australia. You need to move fuel from the Continental US to the Australian mainland. In late '41 / early '42 you can get away with making a few fuel runs from Sumatra (Palembang) and Java to Australia before the Japanese threat becomes too great. Don't worry about transporting supplies - the Aussie industry will generate all the supplies you need for the region if you keep it well stocked with fuel. Fuel will allow your navy to operate and will keep those fuel convoys moving. Keep in mind that avgas is abstracted into supplies, so air units don't need fuel.

For the Australia run you basically have two options: run direct over a shorter but more dangerous route from Los Angeles to the the eastern Australian cities of Sydney and Brisbane OR take the much longer but safer route of Eastern US to Cape Town, Cape Town to Melbourne and/or Perth. I chose the long route in my current grand campaign in case the IJN made a push into Fiji. It takes longer to set up and is less efficient, but I like the fact it is more inconvenient for the IJN to disrupt it.

As for the ships to use - of course use tankers whenever possible, but also be sure to keep them safe. You don't get many of them. About 8,000 endurance is the starting point for long haul shipping routes, but often those ships have endurances of 10,000+. Keep in mind that cruise speed, not top speed, is the key consideration for what escorts (if any) to include with a given transport TF. Try to create TFs of ships with all the same cruising speed whenever possible. Consider keeping at least a few 17+ knot capable xAK/AK ships reserved for moving air groups from the US and Hawaii to the South Pacific. Use the smaller xAKL type ships with 10 or 12kts speed and low endurance as the 'spoke' transports to move supplies from the hubs to the many local bases.

There is a lot to learn and a lot to do, but it is very rewarding when you get your logistics game moving as a well-oiled machine. The logistics component of this game is one of its best features IMO - those unfamiliar with warfare assume it is all about shooting some type of weapon at the other side... but for every person holding a rifle, flying a plane, or driving a ship, there are many, many more who bring the fuel, ammo, and all other necessities to make field operations possible.




gw15 -> RE: Computer-controlled TF's (8/16/2016 3:45:08 PM)

Thank you Korvar! Very helpful.
I thought the planes needed fuel too. Nice to know they don't. Just ships.




BBfanboy -> RE: Computer-controlled TF's (8/16/2016 8:23:23 PM)


quote:

ORIGINAL: bommerrang

Thank you Korvar! Very helpful.
I thought the planes needed fuel too. Nice to know they don't. Just ships.

The fuel used by aircraft is considered supply - i.e. fuel in drums. That is why aircraft operations eat supply at a considerable rate, whether they drop bombs or not. And if the base goes out of supply your aircraft will not fly operations but may still have enough fuel aboard to fly out to another base (transfer).




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