Mad Russian -> RE: Has anyone given any thought to other eras using this game system? (8/16/2016 7:37:04 PM)
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We have discussed from time to time, as the old ones roll off the front page, the evolution of the engine. We are currently of a mind set that we develop 2 engines: - one for modern warfare with the ability to hit and kill things at long range - one for earlier warfare with the ability to hit and kill things at short range. Long range warfare is pretty much anything after 1960. As technology improves beyond WW2 levels. Short range warfare is pretty much anything before 1960 as well as all infantry based conflicts. Vietnam for instance would fit into this category. We have a laundry list of conflicts, theaters, time periods, etc....to get adapted to the system. As to modding, extra scenarios/campaigns, etc...all that can be/has been/ is being done. There are multiple examples of all that here on the forum in this very section. Good Hunting. MR
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