rkr1958 -> RE: A Layman's Guide to Successfully Editing the MWiF Game File. (8/20/2016 11:45:25 PM)
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Based on my understanding, all information on the French NAV, or any other land, air or naval unit, is stored in 6 data records which I've outlined in dark blue. The units encoded location is the 8th field in the 4th record that I'm calling the Unit Status Record (USR). I will refer to a given field of that record, say f, as USR(f). For example USR(8), which is equal to 37911, is the encoded location of that unit. I've also figured out that USR(4) is the unit id, USR(5) is the unit status (e.g., not disorganized, disorganized), and USR(13) is movement status. I don't know all values of even these few fields but I have successfully modified them. For example, in one of my solo games I encountered a bug that units placed on the map at the beginning of the turn couldn't be moved on the 1st impulse even though they were in supply and organized. This didn't happen often but it did happen on a few units at a very critical time in the game. I had to figure out what and how to reset in ordered to allow them to move. I figured out that by setting USR(13) to 224 that I could move the units as I should have been able to. [image]local://upfiles/31901/2A5C2C343F2A47C3A6A2CBF979055397.jpg[/image]
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