Aeson -> RE: Energy Collector question (8/21/2016 8:40:30 PM)
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Typically, having enough energy collectors that (energy collection) >= (static energy requirement) is more than sufficient. If you want to power the base completely with energy collectors, add maximum weapon energy usage and shield recharge to that. The Guide to Energy used to have a chart showing energy collection rates as a function of distance from the center of a system. If the system radius is R, then if I recall correctly, the chart showed power produced by energy collectors as equaling (energy collection) energy per second at a distance of 0.9R from the system center, dropping to about 0.5*(energy collection) energy per second at a distance of roughly 0.95R from the center of the system, etc. Just about every base you'll ever build is going to be less than 90% of the system radius away from the system center. Since the power produced by energy collectors appeared to be a linear function of distance from the center of the system, you could in theory reduce the total energy collection installed on bases which were intended to be built closer to the system center, but that can become a management nightmare. There's also a post by ?Elliot that suggests that the sum of the energy numbers you can see when you select the system have some kind of effect on the energy collection potential within that system, though I don't how this is reflected within the game. In short, (energy collection) >= (power requirement) is the simplest rule of thumb and works in most situations. If you want to be very certain that your energy collection is sufficient, use a scale factor of X > 1 and get (energy collection) >= X*(power requirement).
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