wodin -> RE: Wargame Design Studios launched (8/31/2016 9:51:20 PM)
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hellfish, some of my ideas aren't actually my ideal game full stop. Not sure I actually have a ideal game. Now certain features I really want to see at certain scales however I also want something new. As if wargames first came into being with the advent of the computer and never had board wargames..to see how they'd turn out like. Recent games like Decisive Campaigns Barbarossa really succeeded in thinking about a wargame differently to some degree. Panthers series was also a wargame doing something new and I suppose the major new feature that had a big impact was WEGO. Flashpoint Campaigns uses it to good effect and so do the Combat Mission games. As I said I have two or three game ideas that look and would play unlike anything out there. Ceryain things I think could be made mor euse of i.e text for instance....text to be used not only as a core mechanic but also for immersion purposes. Think of what a commande ris doing when new intyel and radio reports come in..he is reading them, then planning through the information he gathers..like a dectecive in a way..he has his reports he has his maps and one big map (game map) that gets updated as reports come in, he then has runners and radio reports, sometimes with confusing info..sometimes panicked radioman..and so his map gets updated..however under the hood of the game there is a wargame being played out. You as commander have to decipher whats going on..send out new orders...maybe you can go to a particular area to see for yourself, then yoru away with even limited intel coming through and no real way to respond..so you only go check in a real emergency. Start of the agme is where you had planned out all the moves and attacks and times etc..here we have a wargame that could be very intense with probably little in the way of visuals but loads in the way of tension..and if the text is immersive enough the better..plus make sure the game has LOADS of different responses so it doesn't repeat that often. Maybe you actually pick the soldiers for the platoons, give out awards say platoon leaders have stats or some good at one thing others at another..they get wounded or killed..get citations, maybe your star hero gets promoted out..or killed\wounded\mia etc..again through in a sort of man management aspect\feature. Call I a football manager wargame feature. Or you could do a Sims like game but say set during WW1..you actually design the trench systems etc etc..you may have just finished a perfect set up only to be moved to a dire part of the front. Si that's two different games straight off...
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