ComDev -> RE: Fighters dis-engaging after reloading from a save game (8/26/2016 8:59:02 PM)
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Thanks for the save, gave it a spin [8D] I load the save, press play, and the aircraft disengage and head back to their patrol area. The contacts go 'Uncertain' and their uncertainty zones grow. The RWRs soon become the most accurate sensors, and based on the 'spike', the contacts are evaluated to be very near or inside the prosecution zone. The Flankers head off to intercept, their radars locate the contacts outside the prosecution zone, but they keep chasing the target for a bit in case it should turn towards the zone, and then they disengage. When you load the scenario, they don't bother starting the chase and just disengage if the target seems to be too far away and there is no recent history on the contacts. Which probably makes sense?
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