butch4343 -> RE: What are HARPOON missiles good for? (7/13/2017 11:28:20 AM)
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ORIGINAL: Dysta I kinda understand the doctrine of "Blind, Cripple and Maim": Jammer and HARM first to take out the detectability (blind), until it's completely ineffective to return fire (cripple), when the mission demands, or the target still can do harm to your units, ASM will ensure they won't do it (maim, possibly kill but wasting missiles for sinking a blind ship is unwise). For the cheaper and non-asymmetrically prepared units, the only option is "Kill", by launching as many ASMs to saturate the fleet as possible to force them passively react for their defense, while the offset attacks (air units and submarines) are overwhelming them at the same time. But the modern vessels are very good at multi-tasking with general combat and engagement systems, this left the offensive two options by either drastically increasing more missiles to over-saturate their maximum defense (as LRASM for MK41, 200 of them to at least overwhelm 2 destroyer-protected fleet with lots of SAMs and CIWS), or, consider an asymmetrical countermeasure. Dysta, A quick question, your strategy outlined above makes perfect sense to me, how does co-operative engagements change the engagement dynamics? Ie one DDG has its phased array disabled by ARMS, another in the SAG can direct and fire missiles in its VLS using datalinks. That makes the attackers job harder, as you will need to blind all the SAGs Radars in order to kill the SAM threat to attackers? Regards Butch
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