witpqs -> RE: Slow supply Hub response and map scroll using 5 key (9/10/2016 5:48:41 AM)
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ORIGINAL: Korvar I believe the slowness is related to the graphics processing - not the computation of the supply flow. All the hex numbers generated have to be rendered in realtime; therefore, they have to be constantly redrawn as you scroll the map - as opposed to the map itself which is loaded once into memory when the game is first started and accessed as needed. The realtime graphics is vector art (i.e. math/formula based) and the other graphics assets like the map, icons, ship art, etc. are raster art (i.e. pixel based). That has been my working assumption for years with the various display options. I just work around it by pressing the toggle key to undo whatever it is (weather, search arcs, patrol zones, *anything*) and then press the toggle again after I have scrolled to where I want.
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