pzgndr -> An update on v1.21 (9/12/2016 12:42:34 AM)
|
This has been a long summer, and a frustrating couple of months trying to get AI builds and reinforcements working well. I thought I saw the light at the end of the tunnel a few weeks ago, but alas it was a head-on train. Between new access violation errors, human reinforcements being done by the computer, and AI builds and reinforcements only being done for the first AI computer player and not the rest, I had hit a snag. So. I bit the bullet and started on a new v1.21.03 building upon the older v1.21.01 version that worked. My focus over the past weekend was to resolve the AI builds and reinforcements issue. So far, I think I have a solid version that is performing well except for building/placing new AI fleet units. I still need to figure that out. The rest seems to be doing pretty well for both MP and minor country builds, factor additions and new corps placements. The attached screenshot shows the first economic phase for Great Britain and others. I've created new temporary log messages to show what's going on so I could troubleshoot. What we now have are MPs actually building and placing Gd, Inf, Mil, Cav and Art. Britain controls Sweden, which is building Inf and a ship. There are some additional adjustments that could be made, but for now it seems to all be working pretty well. My plans are to reintegrate the old v1.21.02 bug fixes and other improvements with this new version, verify it works well enough without any new surprises, and then playtest some more next week before preparing a beta package for Matrix. Assuming all goes well and depending on the Matrix workload, we might get this public beta out in early October. Keep your fingers crossed!! [image]local://upfiles/11380/864527FAD8E546B895DAB82FA5E3D76A.jpg[/image]
|
|
|
|