mind_messing -> RE: Stupid Idea: CS as Infiltration Carrier (9/16/2016 12:59:11 AM)
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ORIGINAL: CyrusSpitama quote:
ORIGINAL: LargeSlowTarget quote:
ORIGINAL: rustysi quote:
There are two Japanese raiders at sea in the start of the game each with a plane, I've never been able to do much more with them other than get them sunk... Well that answers a nagging question I've had since day one.[:D] Check the skippers on the Japanese AMCs - baaaad naval and aggression stats for surface actions. The pair that starts at sea get orders to RTB immediately for change-of-command ceremonies. Not to detour too much, but I only somewhat recently realized exactly how poor all the many ship commanders are that are currently assigned; several IJN CV/CVLs come to mind. One of my now early tasks, usually 2nd or 3rd day of new game, I go through all of those many aux, cargo, and then each dd/sc types to ensure best results from their commands. I also of course change a handful of land commanders for best results there. I do think these many PPs spent are well worth the cost. It is especially noticeable in the SC anti-sub performance with all those pesky starting subs up near the main sea lanes. While they aren't exactly sinking those subs, they are certainly finding and harassing them more often. This is vital in my humble opinion due to the poor air based ASW training of the pilots. There is just no decent ASW trained pilots anywhere in the ranks. There's a IJN heavy cruiser that starts of Malaya that has a right diddy in command as well. What's even better is that in two games running he's managed to get into collisions on Dec 8th or 9th before I get the chance to replace him with someone who has the appropriate number of fingers. As for the captains of the small SC and PB boats...eh, undecided. The crew EXP ratings are very important as well in the ASW routine, and the PB/SC classes all have abysmal EXP, and the commander pool isn't all that great either. On top of that, you don't get decent depth charges till later in the war. I only ever really bother for the E-class ships in the later game, the ones with ASW weapons that might actually kill things. quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: szmike Not to mention their pitiful bombs wouldn't do that much damage. Imho much less then CA/CL raiders. I once lost an xAK to a single 60kg bomb. Burned right up. It was empty, too. Oh yeah, I remember that. Ah Canton Island, I remember you fondly. quote:
ORIGINAL: LargeSlowTarget quote:
ORIGINAL: rustysi quote:
There are two Japanese raiders at sea in the start of the game each with a plane, I've never been able to do much more with them other than get them sunk... Well that answers a nagging question I've had since day one.[:D] Check the skippers on the Japanese AMCs - baaaad naval and aggression stats for surface actions. The pair that starts at sea get orders to RTB immediately for change-of-command ceremonies. Even if you put Tanaka in command, it won't make much difference. Even though they've an impressive armament (15cm guns and torps, IIRC), they'll get chewed up by even the smallest escort ships, and on Dec 7th I think there's something like an American CA, an Australian CA and another 3 Allied CL that all start nearby.
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