What controls German Defensive Line deployment shifts? (Full Version)

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BigBog -> What controls German Defensive Line deployment shifts? (9/14/2016 10:21:21 PM)

I am playing the scenario "Operation Diadem and the Gothic Line" as the Allies and at the end of Turn 1 the Axis takes almost all of their units, even though they present a good defense in area between the Anzio beachhead and the attacking Allied forces coming up from Gustav Line, and redeploys to the "Rome Switch Line"!

I find this very unusual and certainly uncalled for, as the prior T1 attacks against them dislodged very few of their units. Any Commander would have stayed at least a few more turns, maybe longer, until the situation demanded the to fall back. I mean, they actually "give Rome away"--for free, basically. Ughhh.

So, I don;t agree with the AI/scripting on this and would like to find a better way to represent what I think would have happened--

Q: What controls that movement by axis redeployment to the Rome Switch line-?
Is it a script that I can rewrite/replay to reload?
Can I delete it and just let the AI use existing defensive cover--not scripted line?
Can I change the timing of the deployment? Say to +5 weeks, etc?

Thanks for any help you modders may have in this. I looked at the scenario editor, OB, Units, Script removal--nothing seems to work. Even changing the start date doesn't help. The Axis still move after T1----:(
so it isn't the date, per se, it is at T2 no matter what---
Thanks!
RM




BigBog -> RE: What controls German Defensive Line deployment shifts? (9/16/2016 10:07:06 PM)

Anyone???
Seems like someone should have asked his ages ago with WiTE, but can't find any threads that address whether this is hard-coded or modable---
RM




Helpless -> RE: What controls German Defensive Line deployment shifts? (9/17/2016 8:09:58 AM)

There is not that much could be done to Ai. Everything (except small small things, ex. first turn scripting) is hardcoded.




BigBog -> RE: What controls German Defensive Line deployment shifts? (9/17/2016 5:14:47 PM)

Thanks Helpless-appreciate the response.

I figured this was the case that it was hard-coded....

For the Operation Diadem and the Gothic Line scenario, unfortunately the Germans bail out of perfectly good defensive positions at end of on T1 just kills the believably. Rome, the city proper was not defended, historically, it was an open city, but there was fighting in front of Rome before the Germans withdrew to the Rome-Switch line.




Redmarkus5 -> RE: What controls German Defensive Line deployment shifts? (4/6/2017 1:23:44 PM)

The AI regularly does this across both WitE and WitW. Every six months or so I return to the game to see if it's fixed. Last week I played the 1942-45 grand campaign as the Soviets vs. the AI. On turn 1 the AI managed to withdraw almost the whole of its forces from the Caucasus to Rostov, a superhuman effort worthy of an AI! A few turns later, as soon as I made a one or two hex advance across any river obstacle the AI started pulling back all along the front, rather than trying to hold or counter attack.

If you're looking for a quasi-historical experience (e.g. having Hitler or Stalin demand that his troops hold fast) you need to play PBEM against a human.




Redmarkus5 -> RE: What controls German Defensive Line deployment shifts? (4/6/2017 1:40:38 PM)


quote:

ORIGINAL: Helpless

There is not that much could be done to Ai. Everything (except small small things, ex. first turn scripting) is hardcoded.


Hi Helpless.

So is WitE2 going to have the same hard-coded issues or is that code being written from scratch? For me, these AI issues are a game breaker.




BigBog -> RE: What controls German Defensive Line deployment shifts? (12/27/2017 2:12:42 PM)

redmarkus4,
I look for the changes too. And hope WiTE2 wil address this, as it kills some of the scenario believability. It would seem to me that the scripting could be modified to delay the line change a few turns, possibly by changing the triggering event to include more places that had to be enemy occupied and delaying or phasing the response to pull back.

BigBog




Helpless -> RE: What controls German Defensive Line deployment shifts? (12/27/2017 2:36:12 PM)

There is a known issue with retreating AI in small scenarios. Partial fix is available here - http://www.matrixgames.com/forums/tm.asp?m=4357772

Bigger changes to the AI code are currently in the works.




barkhorn45 -> RE: What controls German Defensive Line deployment shifts? (12/28/2017 7:50:42 AM)

change difficulty to challenging




BigBog -> RE: What controls German Defensive Line deployment shifts? (12/28/2017 1:39:34 PM)

Cool!![X(]
Thanks Helpless and barkhorn45!
I am trying challenging level out--not sure why I never played at that level before--but probably a remnant of getting wiped off the map--

Appreciate that Matrix listens and responds to its player-base. Awesome.

BigBog




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