what exactly are the difficulty setting stats? (Full Version)

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adecoy95 -> what exactly are the difficulty setting stats? (9/15/2016 12:37:37 AM)

i know what it affects but i wanted numbers and percentages, is this known?




tortugapower -> RE: what exactly are the difficulty setting stats? (9/17/2016 5:22:07 AM)

"It is known." (But not by me at this moment...)

Have you checked the game manual? I doubt that's the answer you want, but it's where I would go to check for you [;)]




adecoy95 -> RE: what exactly are the difficulty setting stats? (9/17/2016 8:18:52 AM)


quote:

ORIGINAL: tortugapower

"It is known." (But not by me at this moment...)

Have you checked the game manual? I doubt that's the answer you want, but it's where I would go to check for you [;)]


i have, its indeed not specific as you already suspected

im unsure its known to anyone but the developers atm, would love to know the actual hard numbers on difficulty settings if anyone does know




Bingeling -> RE: what exactly are the difficulty setting stats? (9/17/2016 9:17:24 AM)

I do not think it has been published.

One thing that you could possibly be estimated by experiments is the effect on mining. It would be somewhat annoying to keep track of mining outputs of the same percentages at different difficulties, though. And if you are really unlucky the output is obscured by rounding and fractions that are not carried forward.




tortugapower -> RE: what exactly are the difficulty setting stats? (9/17/2016 11:34:15 AM)


quote:

ORIGINAL: adecoy95
i have, its indeed not specific as you already suspected

im unsure its known to anyone but the developers atm, would love to know the actual hard numbers on difficulty settings if anyone does know


Well, I'm really curious now myself.




RogerBacon -> RE: what exactly are the difficulty setting stats? (10/4/2016 8:58:53 PM)

The factors for difficulty levels are ( 0.7, 1.0, 1.25, 1.6, 2.0) from easiest to hardest.

The player's war weariness, and corruption are multiplied by the difficulty factor.

The player's research rate, mining rate, population growth rate, targeting factor, countermeasure factor, colonyship build speed, and colony income factor are divided by the factor.




Retreat1970 -> RE: what exactly are the difficulty setting stats? (10/4/2016 11:31:31 PM)


quote:

ORIGINAL: RogerBacon

The factors for difficulty levels are ( 0.7, 1.0, 1.25, 1.6, 2.0) from easiest to hardest.

The player's war weariness, and corruption are multiplied by the difficulty factor.

The player's research rate, mining rate, population growth rate, targeting factor, countermeasure factor, colonyship build speed, and colony income factor are divided by the factor.


Is there a source for your data? I browsed around and couldn't find anything.




tortugapower -> RE: what exactly are the difficulty setting stats? (10/5/2016 9:55:35 AM)

Seems believable, except I'm confused how it works with the targeting and countermeasures, as halving the targeting factor seems ridiculous.




RogerBacon -> RE: what exactly are the difficulty setting stats? (10/5/2016 4:13:55 PM)


quote:

ORIGINAL: Retreat1970

Is there a source for your data? I browsed around and couldn't find anything.



Source Code.


quote:

ORIGINAL: tortugapower

Seems believable, except I'm confused how it works with the targeting and countermeasures, as halving the targeting factor seems ridiculous.


I haven't looked at detailed combat formulas so I'm not sure what the effects are exactly. It's probably divding the bonus the ship component gives to targeting or countermeasures. For example the raptor targeting system gives +45 (IIRC) so on the hardest level it would only give +22.5. That's my guess.




adecoy95 -> RE: what exactly are the difficulty setting stats? (10/6/2016 12:15:46 PM)

quote:

ORIGINAL: RogerBacon

The factors for difficulty levels are ( 0.7, 1.0, 1.25, 1.6, 2.0) from easiest to hardest.

The player's war weariness, and corruption are multiplied by the difficulty factor.

The player's research rate, mining rate, population growth rate, targeting factor, countermeasure factor, colonyship build speed, and colony income factor are divided by the factor.



interesting, thanks!! does the difficulty setting not affect the ai then?




RogerBacon -> RE: what exactly are the difficulty setting stats? (10/6/2016 5:03:21 PM)


quote:

ORIGINAL: adecoy95
interesting, thanks!! does the difficulty setting not affect the ai then?


Correct. Only the player is affected.




Cepheiden -> RE: what exactly are the difficulty setting stats? (10/12/2016 11:00:30 AM)

quote:

ORIGINAL: RogerBacon
Source Code.


How do you look at the source code?
More importantly, have you found out how to change things and recompile everything back to a working state?
Would be extremely useful to be able to add new component types, modify ship types, AI etc.




RogerBacon -> RE: what exactly are the difficulty setting stats? (10/12/2016 3:55:41 PM)

quote:

ORIGINAL: Cepheiden


More importantly, have you found out how to change things and recompile everything back to a working state?
Would be extremely useful to be able to add new component types, modify ship types, AI etc.


Edit




Cepheiden -> RE: what exactly are the difficulty setting stats? (10/13/2016 1:38:20 PM)

I see. Never thought about legality, but when you put it that way it makes sense.

I am just a hobby modder for my private enjoyment so I never really bothered to learn the whole picture about coding and simply figure out the tools needed to modify one specific product. So I guess waiting for DW2 would be my best bet for more modding.

Thank you for explaining.




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