BBfanboy -> RE: AIF Cmbt Eng Upgrade - and go to the pool (9/28/2016 6:01:03 PM)
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quote:
ORIGINAL: Chris H quote:
ORIGINAL: Rafid I have encountered an 'I-don't-understand-this'. First of all: I run stock scenario 1 from the latest official patch and one (but not the most recent) of the unofficial betas (1.7.11.259 from Jan 10th 2016). I'm in April 1943 and wanted to upgrade AIF combat engineers to their 43 version. I have the 1st and 2nd Aus Inf Div which share the same TOE without any combat engineers, but both have 8 combat engineers since the beginning of the scenario. In the first turn of doing this the 2nd upgrades from AIF CE to AIF CE 43 the 1st does nothing (which is ok, there are limited AIF CE 43s). After the second turn the 1st doesn't have any combat engineers anymore. Looking at the pools, the 1st has upgraded and returned the AIF CE 43 to the pool immediately. Tracker confirms this: they are not lost, all total numbers match and the according to the tracker LCU screen the 1st Inf Div upgraded 0 AIF CE 43. My questions are: What does these two units behave differently? What is supposed to happen? Is there a way to activate one of these two behaviours on purpose? Thanks in advance! Are you sure the old type didn't get upgraded and added to the same unit in the same turn. I was upgrading a unit with 3 x old to 3 x 43 from the pool expecting too see 3 still in the pool. This did not happen. As the unit need 8 for a full compliment the three I expected to see in the pool were also added to the unit. E.g. I finished up with 6 x 43s and 0 in the pool. Oh! and for that matter 0 x old in the pool as well. An upgrade of infantry/engineer squads involves changing the firepower/anti-soft/anti-armour settings to reflect the (behind the scenes) introduction of things like SMGs, Bazookas or PIATs, semi-automatic rifles, etc. The men in the squad are still the same so when 8 original inf. or eng. squads upgrade to the 1943 version they do so within the unit and the stats are changed to reflect their new capability. Those squads do not go back to the pools. When the upgrade is available, there will be a monthly "production rate" that estimates how many squads would be able to get the new equipment. I think devices (in this case squads) already in units get first priority and after they are upgraded the version in the pools gets upgraded. No new squads have arrived, the old ones just changed their capability. The "production rate" for the original squads would define how many new squads can show up in the pools. That is my understanding of how it works. Also note that a TOE upgrade IS necessary before a device upgrade (different from the original TOE) can happen so somewhere in the days preceding your device change the Op Report would have stated "Unit xxx" upgrades TOE to AIF 1943. The lag time between TOE and device upgrade is eaten up by accumulation of the necessary devices to replace the ones you have. The unit that lost its engineer squads probably did so because the squads needed to upgrade to the 1943 version and that unit was not yet authorized by TOE to have 1943 engineer squads. I think the index number of the unit (in the top left area of the unit screen) decides which units change TOE first.
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