rustysi -> RE: Questions about TF Air Tactical Mechanics (9/29/2016 11:18:32 PM)
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Interesting. Do you not set TF search arcs because for tactical reasons No, I don't set TF search arcs because I will not always know the TFs' attitude. IOW during the turn the TF may move in different directions, depending on the tactical situation. Reaction to other TF's, LBA threats, etc. With that being said how do you search an arc and cover the most likely threat direction. With LBA I may 'look' to places from which the enemy will most likely approach. With multiple, and overlapping arcs I have not been surprised yet. Although its not inconceivable. Besides, when I hit the 'z' key I like to see all the 'search fans', it gives me a warm fuzzy.[:'(] quote:
Does that mean that if I set the search range to 4 hexes, then no matter what arcs I set the full 360 is searched? Yes. quote:
Or does it mean that if I set the search range to 8 hexes, the first 4 hexes around the origin are effectively searched 360, and the only the further 4 hexes have searches restricted to the search arcs? Again, yes. Its not an 'or' your questions are asking two different things. quote:
Does this mean you set up two CAP patrols, each at different altitudes? Its usually three, low CAP, med CAP, and high CAP. I actually got the idea from actual military doctrine. If you watch as many WWII doc films as I do you will hear these terms. Don't know when the U.S. actually started this (I suspect later in the war when we had a plethora of carriers), and early on its not easy to achieve as your forces may be insufficient. As a general rule its what I attempt. For me it came about because of the chatter you get here, guys talking about TBs 'sneaking' under the CAP, and I wondered if this would cover that. So up to three different groups set to different altitudes. quote:
Also, if you have your bombers set at 10K, don't you have to set your fighters to 10K too to ensure coordination. In which case the CAP patrols of the fighter squadron will also fly at 10K since there is no separate altitude setting for them? That's where thing get a bit squirrelly for me, and I admittedly go against what some of the gurus state here (its about the only instance). I would rather believe the escort function is just that and will be assigned to the strike accordingly. IOW, I set my altitudes for the CAP I desire and the escort goes in at 2k above the strike, as some here have stated. Don't know if that's 'forum lore' or not, but that's how I've done it so far. To this point I haven't had coordination problems with strikes, doesn't mean I won't. So, for instance, my CAP is set to 7-9k low, 11-13k med, 15-20k high. Carrier strikes go in at 10-15k for all bombers and I hope my escort is at 12-17k.[sm=innocent0009.gif] From those altitudes my dive bombers will dive bomb, and the torpedo bombers will drop to the correct level for their torp drop. I do the same thing in land attacks too, but just adjust the altitudes for the mission or expected flak opposition. Don't get me wrong I have had missions (not carrier yet, although some have been fractured) that have gone unescorted, but this I can usually see was probably due to weather. The odd occasion where I can't find a reason I chalk up to 'bad die rolls'. The game is full of them.[:D] quote:
learning curve Oh, and BTW its know as a 'learning cliff' in these parts.[X(] Hope that clears some of the 'fog'.[:D] As always the above is just me, YMMV.
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