mb4329 -> Southern Storm Engineering (10/10/2016 7:28:58 AM)
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Has their any consideration given to implementing a slightly more detailed engineering/breaching model? Given how critical breaching barriers (both man-made and natural) would be to an actual conflict set during the period and location modeled in the game, having a slightly more detailed engineering model would be great. Thinking things like units with mine plows and bridging equipment suffering possible loses to all or a portion of that equipment, and the appropriate degradation to mission, as they take combat loses. I always find it a bit maddening to watch a Pact company under fire and reduced to a single runner, bridge just as effectively as a full strength company not engaged in combat. Given the priority of fires that any bridging equipment would have in those engagement some degradation and elimination of that capability would be likely and welcome in the game. Also, while I understand the Pact forces would try and front load their units with things like plows and bridging gear, lets face it resources are always finite and you never have gear in the in the quantity (or condition) you wish/need. If significant abstraction is going to be retained (which is fine) having an ability to specify the total number of these key pieces of equipment in a generic pool that the units draw from as needed would be great. As always thanks for the great game and continued development effort, been a big fan going back to the original and I have appreciated how each version gets better and better. Looking forward to seeing what changes are implemented in Southern Storm. Regards, Merrick
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