witpqs -> RE: My question (10/11/2016 2:44:47 PM)
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miv79, You are getting good advice from others, so I am not going to repeat it. A more technical answer to your question (whether you use it now or for future reference) is that there are two ways that stacking is assigned in the game. Optional stacking limits were added at some point, and are only used if a set of pwhex files (the map data files) is used that has optional stacking limits defined. Some scenarios make available one set of pwhex files without optional stacking limits, and one set of pwhex files with optional stacking limits so that players can choose which they want for a particular game. The other method of stacking limits only works in the absence of optional stacking limits. If you are using a set of pwhex files that includes optional stacking limits, then the 'original' or 'old' style stacking limits are ignored by the game code. When you look in the manual (the original one, not the revision currently under construction), these old style stacking limits are what is described. They are specified in the scenario files (instead of in the pwhex files). The entry for a base will include a designation of whether it is an "island", and what size island it is. I don't have anything open in front of me, but if you look in the manual you will see that it tells you what size corresponds with what stacking limit. There are only a few choices of island size. Again, the advice you are getting from others about that particular situation is good advice, but maybe my answer will clear up some of the mystery about how it is done.
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