Would you use an realistic army-simulator tool? (Full Version)

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mansim -> Would you use an realistic army-simulator tool? (10/13/2016 9:53:18 AM)

Would you use an army-simulator (editor) tool?
Where you could place many armies (unlimited), with unlimited units number (even billion) and (just) watch how they fight?
You could simulate your favorite browser-based game (travian/tribal wars or similar) armies battle results and watch how these armies should fight in reality. You can see every single unit on field fighting real-time.
You could create any possible historical battle and show to your friends or teacher/class.
Or do whatewer you imagine. Fights will be saved and belong to your account.
You could watch everything, it works as website, you could share to frends via facebook, watch these armies fighting via any HTML5 supported phone.

I am creating an armies simulator tool. And it works for websites who use HTML5.
There you can create an army (or many), for example, 200x200 = 40000 units. This army can have many stats like health, defence, speed and others.. And also units type - like swordsman, archer, horseman. You make 1 million of attakers and 1 million of defenders. And then watch how they fight. Everything is made for website. And works on any HTML5 supported devise with same rendering speed, even on phones. You can zoom the fight, edit fight speed, change quality, press on any warrior on field during fight and see its stats, how many enemies he has killed and more. Units will be very good quality and look awesome. You could even create any unit from given items - you can place random helmets, armors, weapons. You could also create any possible map, build cities, trees, rivers and see how these armies are fighting in these situations. Everything is 2D, but looks like 3D. There are 10 zoom levels, you can rotate the view, it looks close to 3D view.

There are much more to say, but I dont wanna write too much here.

I just wanna ask, or you would use this tool? What do you think about this project? I plan to launch beta version on 2018 january soonest. I just need some feedback.




wings7 -> RE: Would you use an realistic army-simulator tool? (10/13/2016 1:27:50 PM)

If this is legit, I'd like to see the finished product!




Zap -> RE: Would you use an realistic army-simulator tool? (10/13/2016 1:36:24 PM)

I would be interested to see it. If its feasible or just wishful thinking on your part I guess that's to be seen. If your trying measure peoples interest for Kickstarter. I would not be supporting the project.




zakblood -> RE: Would you use an realistic army-simulator tool? (10/13/2016 1:44:13 PM)

i don't play browser games, or online for that matter, or for sharing a score elsewhere, don't play games on phones either, so maybe not for me either, sorry




wodin -> RE: Would you use an realistic army-simulator tool? (10/13/2016 3:00:49 PM)

yes




mansim -> RE: Would you use an realistic army-simulator tool? (10/13/2016 3:13:36 PM)

I am investing in this project only by my self and not yet thinking about kickstarter. I have a demo version and it works, using it for development. I have just not used much time to search followers. I was doing it for my self, because i love to see huge armies. But i see i can make it much better, maybe this tool could be used by other people. I am developing it for 1.5 year everyday and i like the result now, and it gonna be a lot better in a year or so. But if i see more people want this tool too, i will invest more time and my money for it to finish it sooner. I am working on it on my spare time, after my ful-time work. I have 2 co-workers, who work for money i pay.




zakblood -> RE: Would you use an realistic army-simulator tool? (10/13/2016 3:19:50 PM)

well if you have some screenshots to share of early work or work in progress then may take a different approach maybe or give a more positive comment maybe, or a link to view some etc?




mansim -> RE: Would you use an realistic army-simulator tool? (10/13/2016 3:29:43 PM)

I see i cant post images, and i also cant post website links.. To see my old demo, which is 6 months old and far away from what i have now, try to go to armyfight.herokuapp website with "com" ending. There are some bugs, archers dont shoot, only one animation for swordsman, but you can see what i am doing.




zakblood -> RE: Would you use an realistic army-simulator tool? (10/13/2016 3:39:27 PM)

ok thanks




EwaldvonKleist -> RE: Would you use an realistic army-simulator tool? (10/13/2016 4:54:28 PM)

Very interesting approach mansim! In my head I designed something similiar for operational level WW2 fronlines, and I am quite sure that I understand what you mean with "I love to see many troops fighting", I myself just like to see frontlines moving (something a hex game can't give you). Medieval warfare is on place 1000 on my lists of interests but despite this I still enjoyed the animations.
I think it is important to have a kind of AI for the troops-at the moment, they move around a bit crazy. Is there any advantage to gain from flanking or is there a disadvantage from losing cohesion?


The link is:
armyfight.herokuapp.com




mansim -> RE: Would you use an realistic army-simulator tool? (10/13/2016 6:58:45 PM)

Thanks :) The AI is just simpliest ive made, but it will not be too had to implement a better AI. now its just for testing.




Orm -> RE: Would you use an realistic army-simulator tool? (10/13/2016 7:05:38 PM)

Welcome to the forum, mantas.

You will be able to post both links and pictures, when you been here for a while longer and posted a few more posts.




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