Alexandra -> (5/11/2001 3:23:00 PM)
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Well, while I agree that the early end can be frustrating, from time to time, I have to say I like the feature.
First of all, it does add some battle unpredictiblilty. After all, irl, you never know when the battle is going to end.
Next, it forces you, when commanding, to not be too cautionus. That's good, for me, cause I tend to be overly cautious and the need to grab that first VH often encouages me to be a tad more agressive :),
Lastly, it allows a outnumbered defender to break the initial attack with heavy losses and thus discourage the rest of the attackers, which is quite realistic.
Nevertheless, if it would be easy and quite to code, I'd not complain about a toggle for it. If it is a major project, though, I'd rather see Matrix put that time into Combat Leader or one of the other new games.
Alex
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