Cepheiden -> RE: Design Template Specification (10/19/2016 5:29:39 PM)
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Thank you for your fast answer. Too bad that can't be changed. I thought about adding a secondary torpedo weapon component type, just to realize that that is not possible either. Anyway, the information about higher damage weapon seems quite useful. What about this case: Weapon A: tech level 2, damage 1, torpedo type Weapon B: tech level 1, damage2, torpedo type Will the AI chose Weapon B because it has higher damage and disregard anything else (i.e. tech level, fire rate etc.)?
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