Schorsch -> RE: your techniques on how to efficiently play your turn (10/22/2016 6:35:33 PM)
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1st turn: i go ground units first. HQ with its subunits after HQ with subunits (on jap side this includes forming TFs and loading units if boats are available at the location of the unit) then existing TFs (adjust targets/composition). after that forming new TFs. then going through air units. if jap side production/industry/bases last. regular turn: work through tracker (Alerts sortet by Value) to check if moved units arrived at target (or unpacked to rebuild divs, etc),check for new arrivals of units (LCU, air, ships) then check all existing tf screen (ingame)for tfs sitting around waiting for orders. open LBA units for pilot replacements.(navy i check as soon as carrier groups are at harbour) then go through theatres check for groundbattles (to give new orders for units), check orders of LBA, check dmgd ships/tfs in the area while alredy there on the 10th, 20th, 30th i go through planes for replacements (if major losses i replace on the fly occasionally) on 1st of month i check pilot training, shipyard adjustments, other industry-related stuff (at start of the game way more frequently)
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